KIKS Creativity and Technology for All

To help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the ?Kids Inspiring Kids in STEAM? (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdo...

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Autores: Houghton, Anthony, Oldknow, Adrian, Diego Mantecón, José Manuel|||0000-0002-4427-2724, Fenyvesi, Kristof, Crilly, Elizabeth, Lavicza, Zsolt
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universidad de Cantabria (UC)
Repositorio:UCrea Repositorio Abierto de la Universidad de Cantabria
Idioma:inglés
OAI Identifier:oai:repositorio.unican.es:10902/18229
Acceso en línea:http://hdl.handle.net/10902/18229
Access Level:acceso abierto
Palabra clave:STEAM
Inclusion
Data Modeling
Creativity
Technology
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spelling KIKS Creativity and Technology for AllHoughton, AnthonyOldknow, AdrianDiego Mantecón, José Manuel|||0000-0002-4427-2724Fenyvesi, KristofCrilly, ElizabethLavicza, ZsoltSTEAMInclusionData ModelingCreativityTechnologyTo help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the ?Kids Inspiring Kids in STEAM? (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: ?How would you get your schoolmates to LOVE STEAM?? The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. A completion rate of 90% suggested that all schools and students could cope with and enjoy the process and associated technology toolkit, which featured social media plus Micro:bit, Tracker and GeoGebra for data collection and modelling. We have extended the toolkit with simulation software and a graphical programming environment to produce realistic animations of objects in motion. Thus students will have a creativity and technology toolkit to experience the kinds of techniques and skills used by software engineers in the video, games and special effects industries. The toolkit will be on the GeoGebra platform which, in addition to mathematics, embraces STEAM and social media.Warsaw: De Gruyter PolandUniversidad de Cantabria20192019-01-01journal articlehttp://purl.org/coar/resource_type/c_6501NAhttp://purl.org/coar/version/c_be7fb7dd8ff6fe43info:eu-repo/semantics/articlehttp://hdl.handle.net/10902/18229Open Education Studies, Volume 1, Issue 1, Pages 198-208reponame:UCrea Repositorio Abierto de la Universidad de Cantabriainstname:Universidad de Cantabria (UC)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repositorio.unican.es:10902/182292026-06-02T12:39:31Z
dc.title.none.fl_str_mv KIKS Creativity and Technology for All
title KIKS Creativity and Technology for All
spellingShingle KIKS Creativity and Technology for All
Houghton, Anthony
STEAM
Inclusion
Data Modeling
Creativity
Technology
title_short KIKS Creativity and Technology for All
title_full KIKS Creativity and Technology for All
title_fullStr KIKS Creativity and Technology for All
title_full_unstemmed KIKS Creativity and Technology for All
title_sort KIKS Creativity and Technology for All
dc.creator.none.fl_str_mv Houghton, Anthony
Oldknow, Adrian
Diego Mantecón, José Manuel|||0000-0002-4427-2724
Fenyvesi, Kristof
Crilly, Elizabeth
Lavicza, Zsolt
author Houghton, Anthony
author_facet Houghton, Anthony
Oldknow, Adrian
Diego Mantecón, José Manuel|||0000-0002-4427-2724
Fenyvesi, Kristof
Crilly, Elizabeth
Lavicza, Zsolt
author_role author
author2 Oldknow, Adrian
Diego Mantecón, José Manuel|||0000-0002-4427-2724
Fenyvesi, Kristof
Crilly, Elizabeth
Lavicza, Zsolt
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Universidad de Cantabria
dc.subject.none.fl_str_mv STEAM
Inclusion
Data Modeling
Creativity
Technology
topic STEAM
Inclusion
Data Modeling
Creativity
Technology
description To help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the ?Kids Inspiring Kids in STEAM? (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: ?How would you get your schoolmates to LOVE STEAM?? The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. A completion rate of 90% suggested that all schools and students could cope with and enjoy the process and associated technology toolkit, which featured social media plus Micro:bit, Tracker and GeoGebra for data collection and modelling. We have extended the toolkit with simulation software and a graphical programming environment to produce realistic animations of objects in motion. Thus students will have a creativity and technology toolkit to experience the kinds of techniques and skills used by software engineers in the video, games and special effects industries. The toolkit will be on the GeoGebra platform which, in addition to mathematics, embraces STEAM and social media.
publishDate 2019
dc.date.none.fl_str_mv 2019
2019-01-01
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
NA
http://purl.org/coar/version/c_be7fb7dd8ff6fe43
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/10902/18229
url http://hdl.handle.net/10902/18229
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Warsaw: De Gruyter Poland
publisher.none.fl_str_mv Warsaw: De Gruyter Poland
dc.source.none.fl_str_mv Open Education Studies, Volume 1, Issue 1, Pages 198-208
reponame:UCrea Repositorio Abierto de la Universidad de Cantabria
instname:Universidad de Cantabria (UC)
instname_str Universidad de Cantabria (UC)
reponame_str UCrea Repositorio Abierto de la Universidad de Cantabria
collection UCrea Repositorio Abierto de la Universidad de Cantabria
repository.name.fl_str_mv
repository.mail.fl_str_mv
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