User Experience of Virtual Heritage Tours with 360° Photos: A Study of the Chapel of Dolores in Icod de los Vinos

Virtual tours with 360 photos present a quick, easy and accessible way to create immersive experiences. The visualization on diverse devices provides a user experience that can be different. A virtual tour with 360 photos of the Chapel of Dolores (Tenerife) has been created. Access is limited to spe...

Descripción completa

Detalles Bibliográficos
Autores: Meier, Cecile, Saorín Pérez, José Luis, Díaz Parrilla, Silvia, Bonnet de Leon, Alejandro, Melián Díaz, Damari
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Consejo General de la Arquitectura Técnica de España (CGATE)
Repositorio:RIARTE
OAI Identifier:oai:www.riarte.es:20.500.12251/3773
Acceso en línea:http://hdl.handle.net/20.500.12251/3773
https://doi.org/10.3390/heritage7050118
Access Level:acceso abierto
Palabra clave:Realidad Virtual (RV)
Realidad aumentada (RA)
Tenerife
Iglesia
Modelado tridimensional
Fotografía
Escenario virtual
1203.26 Simulación
6203.08 Fotografía
2209.90 Tratamiento Digital. Imágenes
3305.26 Edificios Públicos
Descripción
Sumario:Virtual tours with 360 photos present a quick, easy and accessible way to create immersive experiences. The visualization on diverse devices provides a user experience that can be different. A virtual tour with 360 photos of the Chapel of Dolores (Tenerife) has been created. Access is limited to specific days, so the creation of a virtual tour allows you to visit it at any time; in addition, a pilot test has been carried out with students of the degree of restoration and conservation of cultural heritage in order to measure the user experience of the virtual tour, depending on the device used. The participants took a virtual tour of the Dolores Chapel, first with a cell phone and then with the virtual reality headset, and then completed a user experience questionnaire. The results obtained comparing both visualization technologies are detailed, highlighting the fact that when using the virtual reality headset no better results are obtained on the immersion subscale; in addition, the visualization on a smartphone is more comfortable and obtains better results for consequences such as dizziness and vertigo. Therefore, it may be an interesting strategy to have simple versions that work quickly on cell phones.