The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality

This paper describes the impact of display resolution and luminance on the responses of participants in a behavioral study that used a projection-based Immersive Virtual Reality System. The scenario was a virtual bar where participants witnessed a violent attack of one person on another due to an ar...

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Detalles Bibliográficos
Autores: Rovira, Aitor, Swapp, David, Southern, Richard, Jian J., Zhang, Slater, Mel
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2013
País:España
Institución:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
Repositorio:Recercat. Dipósit de la Recerca de Catalunya
OAI Identifier:oai:recercat.cat:2445/154118
Acceso en línea:https://hdl.handle.net/2445/154118
Access Level:acceso abierto
Palabra clave:Realitat virtual
Projectors (Luminotècnia)
Virtual reality
Floodlights
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spelling The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual realityRovira, AitorSwapp, DavidSouthern, RichardJian J., ZhangSlater, MelRealitat virtualProjectors (Luminotècnia)Virtual realityFloodlightsThis paper describes the impact of display resolution and luminance on the responses of participants in a behavioral study that used a projection-based Immersive Virtual Reality System. The scenario was a virtual bar where participants witnessed a violent attack of one person on another due to an argument about support for a soccer club. The major response variable was the number of interventions made by participants. The study was between-groups with 10 participants in two groups pre-upgrade and post-upgrade, both in the same 4-screen Cave-like system. However, the post-upgrade group experienced the scenario with projectors that had a significantly higher level of resolution and luminance than those experienced by the pre-upgrade group. The results show that, other things being equal, the number of both verbal and physical interventions was greater amongst those in the post-upgrade group compared to the pre-upgrade group.Springer Verlag2020202020132020info:eu-repo/semantics/articleinfo:eu-repo/semantics/acceptedVersionapplication/pdfhttps://hdl.handle.net/2445/154118Articles publicats en revistes (Psicologia Clínica i Psicobiologia)reponame:Recercat. Dipósit de la Recerca de Catalunyainstname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)InglésVersió postprint del document publicat a: https://doi.org/10.1109/VR.2013.6549350Virtual Reality, 2013https://doi.org/10.1109/VR.2013.6549350info:eu-repo/grantAgreement/EC/FP7/215756(c) Springer Verlag, 2013info:eu-repo/semantics/openAccessoai:recercat.cat:2445/1541182026-05-29T05:05:01Z
dc.title.none.fl_str_mv The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
title The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
spellingShingle The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
Rovira, Aitor
Realitat virtual
Projectors (Luminotècnia)
Virtual reality
Floodlights
title_short The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
title_full The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
title_fullStr The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
title_full_unstemmed The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
title_sort The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality
dc.creator.none.fl_str_mv Rovira, Aitor
Swapp, David
Southern, Richard
Jian J., Zhang
Slater, Mel
author Rovira, Aitor
author_facet Rovira, Aitor
Swapp, David
Southern, Richard
Jian J., Zhang
Slater, Mel
author_role author
author2 Swapp, David
Southern, Richard
Jian J., Zhang
Slater, Mel
author2_role author
author
author
author
dc.subject.none.fl_str_mv Realitat virtual
Projectors (Luminotècnia)
Virtual reality
Floodlights
topic Realitat virtual
Projectors (Luminotècnia)
Virtual reality
Floodlights
description This paper describes the impact of display resolution and luminance on the responses of participants in a behavioral study that used a projection-based Immersive Virtual Reality System. The scenario was a virtual bar where participants witnessed a violent attack of one person on another due to an argument about support for a soccer club. The major response variable was the number of interventions made by participants. The study was between-groups with 10 participants in two groups pre-upgrade and post-upgrade, both in the same 4-screen Cave-like system. However, the post-upgrade group experienced the scenario with projectors that had a significantly higher level of resolution and luminance than those experienced by the pre-upgrade group. The results show that, other things being equal, the number of both verbal and physical interventions was greater amongst those in the post-upgrade group compared to the pre-upgrade group.
publishDate 2013
dc.date.none.fl_str_mv 2013
2020
2020
2020
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/acceptedVersion
format article
status_str acceptedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/154118
url https://hdl.handle.net/2445/154118
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Versió postprint del document publicat a: https://doi.org/10.1109/VR.2013.6549350
Virtual Reality, 2013
https://doi.org/10.1109/VR.2013.6549350
info:eu-repo/grantAgreement/EC/FP7/215756
dc.rights.none.fl_str_mv (c) Springer Verlag, 2013
info:eu-repo/semantics/openAccess
rights_invalid_str_mv (c) Springer Verlag, 2013
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer Verlag
publisher.none.fl_str_mv Springer Verlag
dc.source.none.fl_str_mv Articles publicats en revistes (Psicologia Clínica i Psicobiologia)
reponame:Recercat. Dipósit de la Recerca de Catalunya
instname:Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
instname_str Varias* (Consorci de Biblioteques Universitáries de Catalunya, Centre de Serveis Científics i Acadèmics de Catalunya)
reponame_str Recercat. Dipósit de la Recerca de Catalunya
collection Recercat. Dipósit de la Recerca de Catalunya
repository.name.fl_str_mv
repository.mail.fl_str_mv
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