Museología 4.0. Un ejemplo Real

[EN] This document will address the practical application in real use cases of Virtual Reality, Augmented Reality and other avant-garde interactive and immersive technologies, both in the context of Museum 4.0 and in spaces of heritage interest such as sites, monumental cities or xacobeas routes. It...

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Bibliographic Details
Authors: González Rivas, Alexandre, Vazquez Dios, Xoel
Format: book part
Publication Date:2022
Country:España
Institution:Universitat Politècnica de València (UPV)
Repository:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Language:Spanish
OAI Identifier:oai:riunet.upv.es:10251/182791
Online Access:https://riunet.upv.es/handle/10251/182791
Access Level:Open access
Keyword:Realidad virtual
Realidad aumentada
Roía Extending Reality
Museo 4.0
Virtualización del Patrimonio
Virtual reality
Augmented Reality
Xoia Extending Reality
Museum 4.0
Virtual heritage
Description
Summary:[EN] This document will address the practical application in real use cases of Virtual Reality, Augmented Reality and other avant-garde interactive and immersive technologies, both in the context of Museum 4.0 and in spaces of heritage interest such as sites, monumental cities or xacobeas routes. It will be explained, with real and recent examples, how Xoia Extending Reality addresses the new technological needs of the Museum 4.0, with the aim of improving the interpretation, study, dissemination and promotion of our History and Heritage through the use of the new ICT, especially Augmented Reality and Virtual Reality, focusing on the user experience and the quality of what is disclosed. For this, success stories developed by Xoia are described, such as the exhibition coordinated by the “Xunta de Galicia”, "Galicia, un relato no mundo", the augmented reality tourist experience "Viaxando polo Pontedeume medieval", developed for the city council of Pontedeume in a context of promotion of the Saint James Way, among other projects to enhance heritage, culture and tourism, developed with city councils, universities and / or other institutions, innovatively linking tourism, technology and culture in order to disseminate in an innovative way and enhancing learning, reaching an increasingly digital audience. Finally, practical examples of technological solutions applied to the context of COVID -19 will be cited.