Game Behavior-Driven Consensus Models With Maximum Linear-Quadratic Payoffs and Minimum Adjustment

Interaction behaviors play a core role in the process of reaching a consensus. In this article, a network game is employed to model the interplay between the behaviors of decision makers (DMs) and Stackelberg game architecture is used to design an interactive mechanism between the DMs and the modera...

Descripción completa

Detalles Bibliográficos
Autores: Shengli Li, Yuzheng Sang, Rosa Mª Rodríguez, Jindong Qin, Cuiping Wei
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2025
País:España
Institución:Universidad de Jaén
Repositorio:RUJA. Repositorio Institucional de la Producción Científica de la Universidad de Jaén
OAI Identifier:oai:dnet:ruja________::2552d829b1b25b0dadd9906970825577
Acceso en línea:https://hdl.handle.net/10953/7839
Access Level:acceso abierto
Palabra clave:Consensus reaching process (CRP)
group decisions and negotiations
maximum payoff
minimum adjustment
004.8
Descripción
Sumario:Interaction behaviors play a core role in the process of reaching a consensus. In this article, a network game is employed to model the interplay between the behaviors of decision makers (DMs) and Stackelberg game architecture is used to design an interactive mechanism between the DMs and the moderator. An optimization model based on these two games results in a consensus model with maximum linear-quadratic payoffs and minimum adjustment (MPMACM). In the proposed MPMACM, the moderator provides compensation strategies and feedback suggestions to guide the DMs to reach the desired consensus level with minimum adjustment, while the DMs adjust their opinions aiming to obtain their maximum payoffs. We present the equilibrium analysis for the MPMACM, and an adaptive differential evolution algorithm is offered to enact this optimization model. Finally, an example application is conducted to illustrate and justify the performance of the MPMACM.