Automatic Penalty and Degree Continuation for Parallel Pre-Conditioned Mesh Curving on Virtual Geometry

We present a distributed parallel mesh curving method for virtual geometry. The main application is to generate large-scale curved meshes on complex geometry suitable for analysis with unstructured high-order methods. Accordingly, we devise the technique to generate geometrically accurate meshes com...

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Detalles Bibliográficos
Autores: Ruiz-Gironés, Eloi, Roca, Xevi
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/364963
Acceso en línea:https://hdl.handle.net/2117/364963
https://dx.doi.org/10.1016/j.cad.2022.103208
Access Level:acceso abierto
Palabra clave:Algorithm
Geometry
High-order mesh curving
Distributed parallel
Pre-conditioner
p-continuation
Simulació per ordinador
Àrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica::Aplicacions informàtiques a la física i l‘enginyeria
Descripción
Sumario:We present a distributed parallel mesh curving method for virtual geometry. The main application is to generate large-scale curved meshes on complex geometry suitable for analysis with unstructured high-order methods. Accordingly, we devise the technique to generate geometrically accurate meshes composed of high-quality elements. To this end, we advocate for degree continuation on a penalty-based second-order optimizer that uses global tight tolerances to converge the distortion residuals. To reduce the method memory footprint, waiting time, and energy consumption, we combine three main ingredients. First, we propose a matrix-free GMRES solver pre-conditioned with successive over-relaxation by blocks to reduce the memory footprint three times. We also propose an adaptive penalty technique, to reduce the number of non-linear iterations. Third, we propose an indicator of the required linear solver tolerance to reduce the number of linear iterations. On thousands of cores, the method curves meshes composed of millions of quartic elements featuring highly stretched elements while matching a virtual topology.