El uso de Kahoot! como herramienta divertida de autoevaluación para estudiantes universitarios

[EN] The progress in technology for learning has introduced new ways of teaching in the classroom that might favor self-assessment processes and male classes more dynamic, fostering the motivation of undergraduate students. The aim of this research is multiple. First, we analyze whether the use of q...

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Detalles Bibliográficos
Autores: Garcia-Rodriguez, Inigo, Pérez-Cornejo, Clara
Tipo de recurso: capítulo de libro
Fecha de publicación:2021
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/175564
Acceso en línea:https://riunet.upv.es/handle/10251/175564
Access Level:acceso abierto
Palabra clave:Educación superior
Enseñanza superior
Tecnologías y educación
Innovación educativa
Kahoot!
Motivation
Self-assessment
Gamifitacion
Extrinsic reward
Undergraduate students
Motivación
Autoevaluación
Gamificación
Recompensa extrínseca
Estudiantes de grado
Descripción
Sumario:[EN] The progress in technology for learning has introduced new ways of teaching in the classroom that might favor self-assessment processes and male classes more dynamic, fostering the motivation of undergraduate students. The aim of this research is multiple. First, we analyze whether the use of questionnaires through Kahoot! is perceived as a fun activity by undergraduate students. Second, we study whether this tool is perceived by undergraduate students as a useful alternative for self-assessment of knowledge. Third, we also analyze whether this tool improves students' motivation towards the subject. Finally, we also analyze whether the reward of the activity on Kahoot! modifies perception of fun and usefulness of Kahoot!, and the students' motivation. To address these goals, we have elaborated a questionnaire that has been answered by 116 students from a Faculty of Business. Our results show that the activities with Kahoot! are mostly perceived as fun and useful, as well as they increase the students’ motivation towards the subject. Moroever, the results reveal that the existence of rewards favors the perception of the fun generated by Kahoot! and improves students' motivacion.