Las pruebas de usabilidad e interfaz audiovisual en la película interactiva Arthur 2.0

[EN] The research deals with the interactivity design of the interactive film Arthur 2.0, made in conjunction with Pericles Silveira, cojauthor of the film. From the interaction design, one of the 6 moments of interaction between the interactor and the interactivity design of the film, called moment...

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Detalles Bibliográficos
Autor: Candido Tavira, Maurício
Tipo de recurso: capítulo de libro
Fecha de publicación:2017
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/106458
Acceso en línea:https://riunet.upv.es/handle/10251/106458
Access Level:acceso abierto
Palabra clave:Diseño de interacción
Interactivo de la película
Interfaz audiovisual
Pruebas de usabilidad
Experiencia de usuario UX
Interaction design
Interactive film
Audiovisual interface
Usability testing
UX user experience
Descripción
Sumario:[EN] The research deals with the interactivity design of the interactive film Arthur 2.0, made in conjunction with Pericles Silveira, cojauthor of the film. From the interaction design, one of the 6 moments of interaction between the interactor and the interactivity design of the film, called moments of Interacting Moments (MI), is examined. The objective is to verify if the interface of the film efficiently performs the tasks for which it was projected: to make the plane of the film in those moments as neutral as possible and the choices in the film express the wishes of the interactor and not the interface. The approach involved data collection using methods and techniques that included direct observation and the use of interviews with the public in 3 different settings j youngsters between 16 and 27 years and adults between the ranges of 28 to 37, 38 to 47 and 48 to 68 years old. What is the relationship between the favorite color and the elements that attract attention in a movie? Are the elements that attract the most attention the most captivating parts of a movie that envelop the viewer? They are some considerations that the work does from this study.