Desarrollo de un robot móvil interactivo para el aprendizaje lúdico y la enseñanza de una lengua

This paper presents a mobile robot for development of interactive games and language learning purposes based on the Kinect v2. The game uses interface seeks to take advantage of human computer interaction in a playful way through gesture recognition. This work combines robotics and games, games and...

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Detalles Bibliográficos
Autor: Ojeda-Misses, Manuel Alejandro
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Universidad de La Laguna (ULL)
Repositorio:RIULL. Repositorio Institucional de la Universidad de La Laguna
OAI Identifier:oai:riull.ull.es:915/32841
Acceso en línea:http://riull.ull.es/xmlui/handle/915/32841
Access Level:acceso abierto
Palabra clave:Playful game, mobile robot, non-linear control, trajectory tracking, language learning, Kinect v2
Descripción
Sumario:This paper presents a mobile robot for development of interactive games and language learning purposes based on the Kinect v2. The game uses interface seeks to take advantage of human computer interaction in a playful way through gesture recognition. This work combines robotics and games, games and language learning, and some recent developments about robotics and language learning. The hardware used to build the mobile robot is described as well as the ludic game for language teaching by an interface human-robot. Performance of the platform is assessed by means of real-time experiments by students using a non-linear control based on a trajectory tracking during various practices. The experiment proves the platform potential for supporting ludic game and tested successfully and then discuss the results and mention future perspectives.