Virtual reconstruction of archaeological pottery using visual programming language
Working on an archaeological site a large part of the time is invested in the recreation of the pieces from the fragments found. This recreation can be a simple 2D drawing or lately, in order to obtain a greater amount of information, virtual 3D models. In this study we show the process carried out...
| Autores: | , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat Politècnica de Catalunya (UPC) |
| Repositorio: | UPCommons. Portal del coneixement obert de la UPC |
| Idioma: | inglés |
| OAI Identifier: | oai:upcommons.upc.edu:2117/407465 |
| Acceso en línea: | https://hdl.handle.net/2117/407465 https://dx.doi.org/10.1016/j.jasrep.2024.104533 |
| Access Level: | acceso abierto |
| Palabra clave: | Photogrammetry Surfaces, Representation of Virtual reality in archaeology Pottery Automatic pottery orientation Pottery reconstruction Geometric features Surface adjustment Fotogrametria Superfícies--Representació Realitat virtual en l'arqueologia Ceràmica Àrees temàtiques de la UPC::Enginyeria civil::Geomàtica::Fotogrametria |
| Sumario: | Working on an archaeological site a large part of the time is invested in the recreation of the pieces from the fragments found. This recreation can be a simple 2D drawing or lately, in order to obtain a greater amount of information, virtual 3D models. In this study we show the process carried out to obtain the virtual model of a hand-made pottery vessel from a point cloud obtained by photogrammetry. Orientation and reconstruction are based on geometry features using visual programming. The workflow generated allows us to reconstruct the complete piece from fragments in a rapid and accurate way. From fragments the complete piece has been reconstructed and texturize with more than 90 % the points adjusted to the model in a distance better than 0.5 mm. |
|---|