Nos divertimos y aprendemos con Kahoot! en las clases de Estadística
[EN] In this work we propose the use of different educational gaming strategies as a tool for learning and working the different generic skills competences. These methodologies have been applied in several statistics subjects delivered in different engineering degrees at the Universitat Politècnica...
| Autores: | , , |
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| Tipo de recurso: | capítulo de libro |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | español |
| OAI Identifier: | oai:riunet.upv.es:10251/113235 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/113235 |
| Access Level: | acceso abierto |
| Palabra clave: | Educación superior Enseñanza superior Tecnologías y educación Innovación educativa Estadística Gamificación Dinamización de aula Competencias transversales Kahoot! |
| Sumario: | [EN] In this work we propose the use of different educational gaming strategies as a tool for learning and working the different generic skills competences. These methodologies have been applied in several statistics subjects delivered in different engineering degrees at the Universitat Politècnica de València (UPV). In order to design the different innovation activities we have chosed the game-based platform Kahoot! based on his straightforward and versatile use. The activities developed by the authors allow to improve the students assistance, the autonomus learning of the students and generic skills development |
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