Nos divertimos y aprendemos con Kahoot! en las clases de Estadística

[EN] In this work we propose the use of different educational gaming strategies as a tool for learning and working the different generic skills competences. These methodologies have been applied in several statistics subjects delivered in different engineering degrees at the Universitat Politècnica...

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Detalles Bibliográficos
Autores: Alcover Arandiga, Rosa María|||0000-0002-0961-1452, Calduch Llosa, Ángeles, Vidal, Santiago
Tipo de recurso: capítulo de libro
Fecha de publicación:2018
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/113235
Acceso en línea:https://riunet.upv.es/handle/10251/113235
Access Level:acceso abierto
Palabra clave:Educación superior
Enseñanza superior
Tecnologías y educación
Innovación educativa
Estadística
Gamificación
Dinamización de aula
Competencias transversales
Kahoot!
Descripción
Sumario:[EN] In this work we propose the use of different educational gaming strategies as a tool for learning and working the different generic skills competences. These methodologies have been applied in several statistics subjects delivered in different engineering degrees at the Universitat Politècnica de València (UPV). In order to design the different innovation activities we have chosed the game-based platform Kahoot! based on his straightforward and versatile use. The activities developed by the authors allow to improve the students assistance, the autonomus learning of the students and generic skills development