Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse
[EN] This study explores the utilization of Neural Radiance Fields (NeRFs), with a specific focus on the Instant NeRFs technique. The objective is to represent three-dimensional (3D) models within the context of the industrial metaverse, aiming to achieve a high-fidelity reconstruction of objects in...
| Authors: | , , , , , |
|---|---|
| Format: | article |
| Publication Date: | 2024 |
| Country: | España |
| Institution: | Universitat Politècnica de València (UPV) |
| Repository: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Language: | English |
| OAI Identifier: | oai:riunet.upv.es:10251/203569 |
| Online Access: | https://riunet.upv.es/handle/10251/203569 |
| Access Level: | Open access |
| Keyword: | 3D reconstruction Metaverse Artificial intelligence COMUNICACION AUDIOVISUAL Y PUBLICIDAD INGENIERIA DE SISTEMAS Y AUTOMATICA |
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Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial MetaverseFabra, LidiaSolanes, J. Ernesto|||0000-0001-5011-4872Muñoz García, Adolfo|||0000-0003-2435-3348Martí Testón, Ana|||0000-0002-5058-2868Alabau-Cánovas, Alba María|||0000-0002-7570-6855Gracia Calandin, Luis Ignacio|||0000-0001-9258-92863D reconstructionMetaverseArtificial intelligenceCOMUNICACION AUDIOVISUAL Y PUBLICIDADINGENIERIA DE SISTEMAS Y AUTOMATICA[EN] This study explores the utilization of Neural Radiance Fields (NeRFs), with a specific focus on the Instant NeRFs technique. The objective is to represent three-dimensional (3D) models within the context of the industrial metaverse, aiming to achieve a high-fidelity reconstruction of objects in virtual environments. NeRFs, renowned for their innovative approach, enable comprehensive model reconstructions by integrating diverse viewpoints and lighting conditions. The study employs tools such as Unity, Photon Pun2, and Oculus Interaction SDK to develop an immersive metaverse. Within this virtual industrial environment, users encounter numerous interactive six-dimensional (6D) models, fostering active engagement and enriching the overall experience. While initial implementations showcase promising results, they also introduce computational complexities. Nevertheless, this integration forms the basis for immersive comprehension and collaborative interactions within the industrial metaverse. The evolving potential of NeRF technology promises even more exciting prospects in the future.This work has been funded by the Spanish Government (Grant PID2020-117421RB-C21 funded by MCIN/AEI/10.13039/501100011033).MDPI AGCentro de Investigación en Gestión de Empresas (CEGEA)Departamento de Comunicación Audiovisual, Documentación e Historia del ArteDepartamento de Ingeniería de Sistemas y AutomáticaEscuela Técnica Superior de Ingeniería Aeroespacial y Diseño IndustrialFacultad de Bellas ArtesInstituto de Diseño para la Fabricación y Producción AutomatizadaEscuela Politécnica Superior de AlcoyGENERALITAT VALENCIANAAGENCIA ESTATAL DE INVESTIGACIONRepositorio Institucional de la Universitat Politècnica de València Riunet20242024-03-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttps://riunet.upv.es/handle/10251/203569reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengAgencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 PID2020-117421RB-C21 PULIDO ROBOTIZADO AVANZADO DE SUPERFICIES EN LA INDUSTRIA DEL AUTOMOVILGeneralitat Valenciana https://doi.org/10.13039/501100003359 GV%2F2021%2F181 Interacción humano-robot avanzada basada en realidad mixta y fusión sensorial para operaciones de tratamiento de superficies de productos manufacturados.Generalitat Valenciana https://doi.org/10.13039/501100003359 INVEST%2F2022%2F324 LABORATORIO DE REALIDAD EXTENDIDA DEL IDF (E_XR22)open accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento (by)http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2035692026-06-13T07:49:27Z |
| dc.title.none.fl_str_mv |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| title |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| spellingShingle |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse Fabra, Lidia 3D reconstruction Metaverse Artificial intelligence COMUNICACION AUDIOVISUAL Y PUBLICIDAD INGENIERIA DE SISTEMAS Y AUTOMATICA |
| title_short |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| title_full |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| title_fullStr |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| title_full_unstemmed |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| title_sort |
Application of Neural Radiance Fields (NeRFs) for 3D Model Representation in the Industrial Metaverse |
| dc.creator.none.fl_str_mv |
Fabra, Lidia Solanes, J. Ernesto|||0000-0001-5011-4872 Muñoz García, Adolfo|||0000-0003-2435-3348 Martí Testón, Ana|||0000-0002-5058-2868 Alabau-Cánovas, Alba María|||0000-0002-7570-6855 Gracia Calandin, Luis Ignacio|||0000-0001-9258-9286 |
| author |
Fabra, Lidia |
| author_facet |
Fabra, Lidia Solanes, J. Ernesto|||0000-0001-5011-4872 Muñoz García, Adolfo|||0000-0003-2435-3348 Martí Testón, Ana|||0000-0002-5058-2868 Alabau-Cánovas, Alba María|||0000-0002-7570-6855 Gracia Calandin, Luis Ignacio|||0000-0001-9258-9286 |
| author_role |
author |
| author2 |
Solanes, J. Ernesto|||0000-0001-5011-4872 Muñoz García, Adolfo|||0000-0003-2435-3348 Martí Testón, Ana|||0000-0002-5058-2868 Alabau-Cánovas, Alba María|||0000-0002-7570-6855 Gracia Calandin, Luis Ignacio|||0000-0001-9258-9286 |
| author2_role |
author author author author author |
| dc.contributor.none.fl_str_mv |
Centro de Investigación en Gestión de Empresas (CEGEA) Departamento de Comunicación Audiovisual, Documentación e Historia del Arte Departamento de Ingeniería de Sistemas y Automática Escuela Técnica Superior de Ingeniería Aeroespacial y Diseño Industrial Facultad de Bellas Artes Instituto de Diseño para la Fabricación y Producción Automatizada Escuela Politécnica Superior de Alcoy GENERALITAT VALENCIANA AGENCIA ESTATAL DE INVESTIGACION Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
3D reconstruction Metaverse Artificial intelligence COMUNICACION AUDIOVISUAL Y PUBLICIDAD INGENIERIA DE SISTEMAS Y AUTOMATICA |
| topic |
3D reconstruction Metaverse Artificial intelligence COMUNICACION AUDIOVISUAL Y PUBLICIDAD INGENIERIA DE SISTEMAS Y AUTOMATICA |
| description |
[EN] This study explores the utilization of Neural Radiance Fields (NeRFs), with a specific focus on the Instant NeRFs technique. The objective is to represent three-dimensional (3D) models within the context of the industrial metaverse, aiming to achieve a high-fidelity reconstruction of objects in virtual environments. NeRFs, renowned for their innovative approach, enable comprehensive model reconstructions by integrating diverse viewpoints and lighting conditions. The study employs tools such as Unity, Photon Pun2, and Oculus Interaction SDK to develop an immersive metaverse. Within this virtual industrial environment, users encounter numerous interactive six-dimensional (6D) models, fostering active engagement and enriching the overall experience. While initial implementations showcase promising results, they also introduce computational complexities. Nevertheless, this integration forms the basis for immersive comprehension and collaborative interactions within the industrial metaverse. The evolving potential of NeRF technology promises even more exciting prospects in the future. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024 2024-03-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://riunet.upv.es/handle/10251/203569 |
| url |
https://riunet.upv.es/handle/10251/203569 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.relation.none.fl_str_mv |
Agencia Estatal de Investigación http://dx.doi.org/10.13039/501100011033 Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020 PID2020-117421RB-C21 PULIDO ROBOTIZADO AVANZADO DE SUPERFICIES EN LA INDUSTRIA DEL AUTOMOVIL Generalitat Valenciana https://doi.org/10.13039/501100003359 GV%2F2021%2F181 Interacción humano-robot avanzada basada en realidad mixta y fusión sensorial para operaciones de tratamiento de superficies de productos manufacturados. Generalitat Valenciana https://doi.org/10.13039/501100003359 INVEST%2F2022%2F324 LABORATORIO DE REALIDAD EXTENDIDA DEL IDF (E_XR22) |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
MDPI AG |
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MDPI AG |
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reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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