Salient features and emotions elicited from a virtual reality experience: the immersive Van Gogh exhibition

This research is based on the cognitive-affective-conative model applied to the online reviews posted by visitors of a tourist attraction titled “Van Gogh: The Immersive Experience” held in York (UK). The goals of the study specifically focus on the identification of the cognitive features triggered...

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Detalles Bibliográficos
Autores: Ruiz Gándara, África, González Rodríguez, María Rosario, Díaz Fernández, María del Carmen
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2023
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/160777
Acceso en línea:https://hdl.handle.net/11441/160777
https://doi.org/10.1007/s11135-023-01752-2
Access Level:acceso abierto
Palabra clave:Cognitive features
Affective features
Emotions
VR experience
Text mining
Sentiment analysis
Descripción
Sumario:This research is based on the cognitive-affective-conative model applied to the online reviews posted by visitors of a tourist attraction titled “Van Gogh: The Immersive Experience” held in York (UK). The goals of the study specifically focus on the identification of the cognitive features triggered using the VR device and on the understanding of sentiments and emotions activated by the VR experience. To this end, Text mining and Sentiment analysis have been utilised. This work extends prior studies on VR based on surveys by providing a comprehensive hybrid view of how knowledge is derived from the posted online reviews. The findings offer practitioner insights into the cognitive and affective aspect of the VR experience, which requires special attention for its adaptation so that it continues meeting visitors’ expectations.