Augmented reality for story-related activities in primary and secondary education: a systematic review

Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking...

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Detalhes bibliográficos
Autores: Christou, Eirini, Parmaxi, Antigoni, Farrugia Caruana, Lawrence, Busuttil, Leonard, Żammit, Jacqueline, Rodríguez Cano, Sonia, Delgado Benito, Vanesa, Alonso Martínez, Laura, Ioannou, Andri
Formato: artículo
Estado:Versión publicada
Fecha de publicación:2026
País:España
Recursos:Universidad de Burgos (UBU)
Repositorio:Repositorio Institucional de la Universidad de Burgos (RIUBU)
OAI Identifier:oai:dnet:riubu_______::fccb5b138e967a284cf4065be40327a5
Acesso em linha:https://hdl.handle.net/10259/11743
Access Level:acceso abierto
Palavra-chave:Augmented reality (AR)
Stories
Storytelling
Narratives
Research synthesis
Learning design
Realidad aumentada
Augmented reality
Educación
Education
Descrição
Resumo:Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of AR in story-related activities within primary and secondary education. By conducting a systematic search of studies published in the past 5 years between 2019 and 2024, 264 relevant papers were initially identified. After applying inclusion, exclusion and quality criteria, 39 studies were selected for in-depth analysis. Framed by the principles of learning experience design, this review explores how AR is integrated into story-based educational practices, highlighting its current applications, benefits, and barriers. Additionally, the review critically reflects on the need to prioritise pedagogy over technological features when designing AR-enhanced learning experiences. The study concludes with recommendations for future research and practical insights for educators aiming to incorporate AR into story-related educational activities