Metaverse applications: Challenges, limitations and opportunities—A systematic literature review
CONTEXT: The metaverse, an emerging concept at the intersection of digital technology and society, is gaining relevance in multiple domains, including education, entertainment and healthcare. Shared virtual spaces allow users to interact in innovative ways, but the design and development of these en...
| Autores: | , , , |
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| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Universidad a Distancia de Madrid (UDIMA) |
| Repositorio: | udiMundus. Repositorio Institucional de la Universidad a Distancia de Madrid |
| OAI Identifier: | oai:udimundus.udima.es:20.500.12226/2768 |
| Acceso en línea: | http://hdl.handle.net/20.500.12226/2768 |
| Access Level: | acceso abierto |
| Palabra clave: | Metaverse Systematic Literature Review Serious games Gamification Model-Driven Engineering |
| Sumario: | CONTEXT: The metaverse, an emerging concept at the intersection of digital technology and society, is gaining relevance in multiple domains, including education, entertainment and healthcare. Shared virtual spaces allow users to interact in innovative ways, but the design and development of these environments pose significant challenges for software engineering teams as well as users. OBJECTIVE: The objective of this study is to provide a comprehensive systematic literature review of metaverse applications over the past decade. The review aims to identify key areas of application, technologies employed, virtualized elements, and economic aspects, as well as to explore the objectives, motivations, scope, challenges, and limitations faced in Software Engineering when conceptualizing metaverse environments. Additionally, the study examines the nature, knowledge area, type, and validation of the studies included in the review. METHODS: This study was conducted using the Kitchenham methodology for systematic literature reviews (SLR). A total of 35 primary studies were selected from major scientific databases, including IEEE, ACM Digital Library, PubMed, ScienceDirect, and Scopus. These studies were evaluated to extract relevant data. RESULTS: We have identified application areas, technologies used, virtualized elements and economic aspects used, as well as the objectives, motivations, scope, challenges and limitations in Software Engineering related to the conceptualization of environments and non-functional characteristics of the metaverse. The nature, area of knowledge, type and validation of the studies chosen in this review are also analyzed. CONCLUSIONS: The study concludes that while the metaverse presents huge opportunities across multiple domains, its development faces significant challenges, particularly in software engineering related to the non-functional aspects of these environments. To address these challenges, future research should focus on the application of the Model Driven Engineering (MDE) paradigm, which could optimize development processes and better manage the complexities of the metaverse |
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