The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps
Producción Científica
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión enviada para evaluación y publicación |
| Fecha de publicación: | 2020 |
| País: | España |
| Institución: | Universidad de Valladolid |
| Repositorio: | UVaDOC. Repositorio Documental de la Universidad de Valladolid |
| OAI Identifier: | oai:uvadoc.uva.es:10324/39062 |
| Acceso en línea: | https://doi.org/10.4067/S0718-18762020000200105 http://uvadoc.uva.es/handle/10324/39062 |
| Access Level: | acceso abierto |
| Palabra clave: | Consumidores - conducta Videojuegos Mercado electrónico Aplicaciones móviles 5311.05 Marketing (Comercialización) |
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The Path between Personality, Self-Efficacy, and Shopping Regarding Games AppsSan Martín Gutíerrez, SoniaJiménez Torres, NadiaCamarero Izquierdo, María CarmenSan José Cabezudo, RebecaConsumidores - conductaVideojuegosMercado electrónicoAplicaciones móvilesVideojuegos5311.05 Marketing (Comercialización)Producción CientíficaThe smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games apps consumption from a consumer perspective, addressing the transfer of abilities from one technological field to another. The main purpose of this paper is threefold: to ascertain the role of personality as a determinant of self-efficacy, to establish whether there is a transfer process from self-efficacy in video gaming with apps to online shopping and to analyze the impact of self-efficacy on the online purchase of game-related products. Results show that neuroticism, extraversion, and agreeableness determine the gaming self-efficacy that is transferred to online shopping self-efficacy and finally to the online purchase of game-related products. These insights provide interesting managerial implications that could affect video game marketing.Ministerio de Economía y Competitividad (proyecto ECO2017-82107-R)Fondo europeo de desarrollo regional (proyecto VA112P17)Junta de Castilla y León (proyecto VA112P17)Universidad de Talca (Chile)2020info:eu-repo/semantics/articleinfo:eu-repo/semantics/submittedVersionapplication/pdfhttps://doi.org/10.4067/S0718-18762020000200105http://uvadoc.uva.es/handle/10324/39062reponame:UVaDOC. Repositorio Documental de la Universidad de Valladolidinstname:Universidad de ValladolidIngléshttp://www.jtaer.com/portada.php?agno=2020&numero=2#info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0/oai:uvadoc.uva.es:10324/390622026-06-13T12:44:47Z |
| dc.title.none.fl_str_mv |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| spellingShingle |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps San Martín Gutíerrez, Sonia Consumidores - conducta Videojuegos Mercado electrónico Aplicaciones móviles Videojuegos 5311.05 Marketing (Comercialización) |
| title_short |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_full |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_fullStr |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_full_unstemmed |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_sort |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| dc.creator.none.fl_str_mv |
San Martín Gutíerrez, Sonia Jiménez Torres, Nadia Camarero Izquierdo, María Carmen San José Cabezudo, Rebeca |
| author |
San Martín Gutíerrez, Sonia |
| author_facet |
San Martín Gutíerrez, Sonia Jiménez Torres, Nadia Camarero Izquierdo, María Carmen San José Cabezudo, Rebeca |
| author_role |
author |
| author2 |
Jiménez Torres, Nadia Camarero Izquierdo, María Carmen San José Cabezudo, Rebeca |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Consumidores - conducta Videojuegos Mercado electrónico Aplicaciones móviles Videojuegos 5311.05 Marketing (Comercialización) |
| topic |
Consumidores - conducta Videojuegos Mercado electrónico Aplicaciones móviles Videojuegos 5311.05 Marketing (Comercialización) |
| description |
Producción Científica |
| publishDate |
2020 |
| dc.date.none.fl_str_mv |
2020 |
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info:eu-repo/semantics/article info:eu-repo/semantics/submittedVersion |
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article |
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submittedVersion |
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https://doi.org/10.4067/S0718-18762020000200105 http://uvadoc.uva.es/handle/10324/39062 |
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https://doi.org/10.4067/S0718-18762020000200105 http://uvadoc.uva.es/handle/10324/39062 |
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Inglés |
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Inglés |
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http://www.jtaer.com/portada.php?agno=2020&numero=2# |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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application/pdf |
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Universidad de Talca (Chile) |
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Universidad de Talca (Chile) |
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reponame:UVaDOC. Repositorio Documental de la Universidad de Valladolid instname:Universidad de Valladolid |
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Universidad de Valladolid |
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UVaDOC. Repositorio Documental de la Universidad de Valladolid |
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UVaDOC. Repositorio Documental de la Universidad de Valladolid |
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15,300719 |