The Entrepreneurship Competence in the English Classroom. A Lesson Planning for Secondary Education
Education has evolved over the years. Initially, the concern was to convert traditional teaching into a more active one for students. However, although education is changing, students need to be trained to face the challenges of the 21st century adequately. To this end, secondary education should co...
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| Formato: | tesis de maestría |
| Fecha de publicación: | 2022 |
| País: | España |
| Recursos: | Universidad de Valladolid |
| Repositorio: | UVaDOC. Repositorio Documental de la Universidad de Valladolid |
| OAI Identifier: | oai:uvadoc.uva.es:10324/59179 |
| Acesso em linha: | https://uvadoc.uva.es/handle/10324/59179 |
| Access Level: | acceso abierto |
| Palavra-chave: | English as a Foreign Language Secondary Education Entrepreneurship Competence Multilingual Competence Lesson Plan Gamification Inglés Lengua Extranjera Educación Secundaria Obligatoria Competencia emprendedora Competencia Plurilingüe Propuesta didáctica Gamificación 5701.11 Enseñanza de Lenguas |
| Resumo: | Education has evolved over the years. Initially, the concern was to convert traditional teaching into a more active one for students. However, although education is changing, students need to be trained to face the challenges of the 21st century adequately. To this end, secondary education should contemplate a competency-based education so that, through the transversality of competencies, students are able to apply the knowledge they acquire both inside and outside the classroom. For this reason, this document considers multilingual and entrepreneurial competences in a proposal for a lesson plan based on the videogame Minecraft. Likewise, the development of the same in the classroom of English as a foreign language is proposed not only for the development of the target language, but also to face the challenges that the didactic unit presents through cooperation, innovation and resolution. |
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