The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps
The smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games apps consumption from a consumer perspective, ad...
| Autores: | , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2020 |
| País: | España |
| Institución: | Universidad de Burgos (UBU) |
| Repositorio: | Repositorio Institucional de la Universidad de Burgos (RIUBU) |
| OAI Identifier: | oai:riubu.ubu.es:10259/9692 |
| Acceso en línea: | http://hdl.handle.net/10259/9692 |
| Access Level: | acceso abierto |
| Palabra clave: | Game apps Self-efficacy Personality Shopping Big five Consumidores-Conducta Comercio electrónico Consumer behavior Electronic commerce |
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The Path between Personality, Self-Efficacy, and Shopping Regarding Games AppsSan Martín Gutiérrez, SoniaJiménez Torres, Nadia HuitzilinCamarero Izquierdo, María CarmenSan José Cabezudo, RebecaGame appsSelf-efficacyPersonalityShoppingBig fiveConsumidores-ConductaComercio electrónicoConsumer behaviorElectronic commerceThe smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games apps consumption from a consumer perspective, addressing the transfer of abilities from one technological field to another. The main purpose of this paper is threefold: to ascertain the role of personality as a determinant of self-efficacy, to establish whether there is a transfer process from self-efficacy in video gaming with apps to online shopping and to analyze the impact of self-efficacy on the online purchase of game-related products. Results show that neuroticism, extraversion, and agreeableness determine the gaming self-efficacy that is transferred to online shopping self-efficacy and finally to the online purchase of game-related products. These insights provide interesting managerial implications that could affect video game marketing.The authors would like to thank the support provided by the Ministry of Economy and Competitiveness (ECO2017-82107-R) and the European Regional Development Fund (ERDF) and Junta de Castilla y León (Spain) (VA112P17).Universidad de Talca. Facultad de Ingeniería202420242020info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10259/9692reponame:Repositorio Institucional de la Universidad de Burgos (RIUBU)instname:Universidad de Burgos (UBU)InglésJournal of theoretical and applied electronic commerce research. 2020, V. 15, n. 2, p. 59-75http://dx.doi.org/10.4067/S0718-18762020000200105Atribución 4.0 Internacionalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riubu.ubu.es:10259/96922026-05-28T07:56:11Z |
| dc.title.none.fl_str_mv |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| spellingShingle |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps San Martín Gutiérrez, Sonia Game apps Self-efficacy Personality Shopping Big five Consumidores-Conducta Comercio electrónico Consumer behavior Electronic commerce |
| title_short |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_full |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_fullStr |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_full_unstemmed |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| title_sort |
The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps |
| dc.creator.none.fl_str_mv |
San Martín Gutiérrez, Sonia Jiménez Torres, Nadia Huitzilin Camarero Izquierdo, María Carmen San José Cabezudo, Rebeca |
| author |
San Martín Gutiérrez, Sonia |
| author_facet |
San Martín Gutiérrez, Sonia Jiménez Torres, Nadia Huitzilin Camarero Izquierdo, María Carmen San José Cabezudo, Rebeca |
| author_role |
author |
| author2 |
Jiménez Torres, Nadia Huitzilin Camarero Izquierdo, María Carmen San José Cabezudo, Rebeca |
| author2_role |
author author author |
| dc.subject.none.fl_str_mv |
Game apps Self-efficacy Personality Shopping Big five Consumidores-Conducta Comercio electrónico Consumer behavior Electronic commerce |
| topic |
Game apps Self-efficacy Personality Shopping Big five Consumidores-Conducta Comercio electrónico Consumer behavior Electronic commerce |
| description |
The smartphone has made gaming more accessible and desirable for a wider market than ever before. Game apps are one of the most consumed and fastest growing products in the world today. Yet, few studies have thus far explored the implications of games apps consumption from a consumer perspective, addressing the transfer of abilities from one technological field to another. The main purpose of this paper is threefold: to ascertain the role of personality as a determinant of self-efficacy, to establish whether there is a transfer process from self-efficacy in video gaming with apps to online shopping and to analyze the impact of self-efficacy on the online purchase of game-related products. Results show that neuroticism, extraversion, and agreeableness determine the gaming self-efficacy that is transferred to online shopping self-efficacy and finally to the online purchase of game-related products. These insights provide interesting managerial implications that could affect video game marketing. |
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2020 |
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2020 2024 2024 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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http://hdl.handle.net/10259/9692 |
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http://hdl.handle.net/10259/9692 |
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Inglés |
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Inglés |
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Journal of theoretical and applied electronic commerce research. 2020, V. 15, n. 2, p. 59-75 http://dx.doi.org/10.4067/S0718-18762020000200105 |
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Atribución 4.0 Internacional http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
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Atribución 4.0 Internacional http://creativecommons.org/licenses/by/4.0/ |
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openAccess |
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application/pdf |
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Universidad de Talca. Facultad de Ingeniería |
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Universidad de Talca. Facultad de Ingeniería |
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reponame:Repositorio Institucional de la Universidad de Burgos (RIUBU) instname:Universidad de Burgos (UBU) |
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Universidad de Burgos (UBU) |
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Repositorio Institucional de la Universidad de Burgos (RIUBU) |
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