Narrative time in video games and films: from loop to travel in time
Within the broad framework of audiovisual theories, this paper deals with the analysis of narrative time in video games. Starting with the concept of participation time, which is taken from the interactive media, the now classic concepts of the narratology of flm studies are applied to clarify the m...
| Autor: | |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2015 |
| País: | España |
| Institución: | Universitat Ramon Llull (URL) |
| Repositorio: | DAU Arxiu Digital de la Universitat Ramon Llull |
| OAI Identifier: | oai:dau.url.edu:20.500.14342/603 |
| Acceso en línea: | http://hdl.handle.net/20.500.14342/603 |
| Access Level: | acceso abierto |
| Palabra clave: | Videojocs Cinema Comunicació audiovisual 68 |
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Narrative time in video games and films: from loop to travel in timeAnyó, LluísVideojocsCinemaComunicació audiovisual68Within the broad framework of audiovisual theories, this paper deals with the analysis of narrative time in video games. Starting with the concept of participation time, which is taken from the interactive media, the now classic concepts of the narratology of flm studies are applied to clarify the main mutual infuences between the two media in relation to narrative time. Unlike the cinema, the narrative character of video games is not always clear. Generally, video games are always games and ofen also stories. Certainly, the playable character of these stories confers on them a few specifc characteristics that need to be explored. Two aspects of narrative time are relevant here. Firstly, the loop as an elementary control structure of computer programming and as a characteristic narrative form of time structure in video games, and secondly, the paradox of travel in time in the discrepancy between the time order at the level of the story and at the level of the narrative.Ass.ne Culturale LudicaUniversitat Ramon Llull. Facultat de Comunicació i Relacions Internacionals Blanquerna20222023202220232015info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersion12 p.application/pdfhttp://hdl.handle.net/20.500.14342/603RECERCAT (Dipòsit de la Recerca de Catalunya)reponame:DAU Arxiu Digital de la Universitat Ramon Llullinstname:Universitat Ramon Llull (URL)InglésGame. The Italian Journal of Game Studies, núm. 4, 2015Attribution-NonCommercial 4.0 International© L'autor/ahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccessoai:dau.url.edu:20.500.14342/6032026-06-21T06:40:37Z |
| dc.title.none.fl_str_mv |
Narrative time in video games and films: from loop to travel in time |
| title |
Narrative time in video games and films: from loop to travel in time |
| spellingShingle |
Narrative time in video games and films: from loop to travel in time Anyó, Lluís Videojocs Cinema Comunicació audiovisual 68 |
| title_short |
Narrative time in video games and films: from loop to travel in time |
| title_full |
Narrative time in video games and films: from loop to travel in time |
| title_fullStr |
Narrative time in video games and films: from loop to travel in time |
| title_full_unstemmed |
Narrative time in video games and films: from loop to travel in time |
| title_sort |
Narrative time in video games and films: from loop to travel in time |
| dc.creator.none.fl_str_mv |
Anyó, Lluís |
| author |
Anyó, Lluís |
| author_facet |
Anyó, Lluís |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Universitat Ramon Llull. Facultat de Comunicació i Relacions Internacionals Blanquerna |
| dc.subject.none.fl_str_mv |
Videojocs Cinema Comunicació audiovisual 68 |
| topic |
Videojocs Cinema Comunicació audiovisual 68 |
| description |
Within the broad framework of audiovisual theories, this paper deals with the analysis of narrative time in video games. Starting with the concept of participation time, which is taken from the interactive media, the now classic concepts of the narratology of flm studies are applied to clarify the main mutual infuences between the two media in relation to narrative time. Unlike the cinema, the narrative character of video games is not always clear. Generally, video games are always games and ofen also stories. Certainly, the playable character of these stories confers on them a few specifc characteristics that need to be explored. Two aspects of narrative time are relevant here. Firstly, the loop as an elementary control structure of computer programming and as a characteristic narrative form of time structure in video games, and secondly, the paradox of travel in time in the discrepancy between the time order at the level of the story and at the level of the narrative. |
| publishDate |
2015 |
| dc.date.none.fl_str_mv |
2015 2022 2022 2023 2023 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
| format |
article |
| status_str |
publishedVersion |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/20.500.14342/603 |
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http://hdl.handle.net/20.500.14342/603 |
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Inglés |
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Inglés |
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Game. The Italian Journal of Game Studies, núm. 4, 2015 |
| dc.rights.none.fl_str_mv |
Attribution-NonCommercial 4.0 International © L'autor/a http://creativecommons.org/licenses/by-nc/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial 4.0 International © L'autor/a http://creativecommons.org/licenses/by-nc/4.0/ |
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openAccess |
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12 p. application/pdf |
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Ass.ne Culturale Ludica |
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Ass.ne Culturale Ludica |
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RECERCAT (Dipòsit de la Recerca de Catalunya) reponame:DAU Arxiu Digital de la Universitat Ramon Llull instname:Universitat Ramon Llull (URL) |
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Universitat Ramon Llull (URL) |
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DAU Arxiu Digital de la Universitat Ramon Llull |
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DAU Arxiu Digital de la Universitat Ramon Llull |
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1869419370700079104 |
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15,301603 |