Effects of the body wearable sensor position on the UWB localization accuracy

Over the years, several Ultrawideband (UWB) localization systems have been proposed and evaluated for accurate estimation of the position for pedestrians. However, most of them are evaluated for a particular wearable sensor position; hence, the accuracy obtained is subject to a given wearable sensor...

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Detalles Bibliográficos
Autores: Otim, Timothy, Díez, Luis E., Bahillo, Alfonso, Iturri López, Peio, Falcone Lanas, Francisco
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2019
País:España
Institución:Universidad Pública de Navarra
Repositorio:Academica-e. Repositorio Institucional de la Universidad Pública de Navarra
OAI Identifier:oai:academica-e.unavarra.es:2454/36867
Acceso en línea:https://hdl.handle.net/2454/36867
Access Level:acceso abierto
Palabra clave:Ultrawideband (UWB)
Localization
Ranging
Body wearable sensors
Human body shadowing
Descripción
Sumario:Over the years, several Ultrawideband (UWB) localization systems have been proposed and evaluated for accurate estimation of the position for pedestrians. However, most of them are evaluated for a particular wearable sensor position; hence, the accuracy obtained is subject to a given wearable sensor position. This paper is focused on studying the effects of body wearable sensor positions i.e., chest, arm, ankle, wrist, thigh, forehead, and hand, on the localization accuracy. According to our results, the forehead and the chest provide the best and worst body sensor location for tracking a pedestrian, respectively. With the wearable sensor at the forehead and chest position, errors lower than 0.35 m (90th percentile) and 4 m can be obtained, respectively. The reason for such a contrast in the performance lies in the fact that, in non-line-of-sight (NLOS) situations, the chest generates the highest multipath of any part of the human body. Thus, the large errors obtained arise due to the signal arriving at the target wearable sensor by multiple reflections from interacting objects in the environment rather than by direct line-of-sight (LOS) or creeping wave propagation mechanism.