Remote collaborative multi-user informal learning experiences: design and evaluation

This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experiences in museum-like settings. The system facilitates remote collaboration by allowing groups of learners to/ncommunicat...

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Detalles Bibliográficos
Autores: Arroyo, Ernesto, Righi, Valeria, Tarrago, Roger, Santos Rodríguez, Patrícia, Hernández Leo, Davinia, Blat, Josep
Tipo de recurso: capítulo de libro
Estado:Versión aceptada para publicación
Fecha de publicación:2011
País:España
Institución:Universitat Pompeu Fabra
Repositorio:Repositorio Digital de la UPF
OAI Identifier:oai:repositori.upf.edu:10230/16970
Acceso en línea:http://hdl.handle.net/10230/16970
http://dx.doi.org/10.1007/978-3-642-23985-4_5
Access Level:acceso abierto
Palabra clave:Aprenentatge -- Treball en equip
Ensenyament assistit per ordinador
Interacció persona-ordinador
Computer supported collaborative learning
Ubiquitous learning
Informal learning
Serious games
Social awareness
Descripción
Sumario:This paper presents a customizable system used to develop a collaborative multi-user problem solving game. It addresses the increasing demand for appealing informal learning experiences in museum-like settings. The system facilitates remote collaboration by allowing groups of learners to/ncommunicate through a videoconferencing system and by allowing them to simultaneously interact through a shared multi-touch interactive surface. A user study with 20 user groups indicates that the game facilitates collaboration between local and remote groups of learners. The videoconference and multitouch surface acted as communication channels, attracted students’ interest, facilitated engagement, and promoted inter- and intra-group collaboration—/nfavoring intra-group collaboration. Our findings suggest that augmenting/nvideoconferencing systems with a shared multitouch space offers new/npossibilities and scenarios for remote collaborative environments and collaborative learning.