Using Serious Games to Train Adaptive Emotional Regulation Strategies

[EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies during the adolescence may become mental health problems in the future. The...

Full description

Bibliographic Details
Authors: Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636, Rodriguez-Ortega, Alejandro|||0000-0003-4781-6368, Rey, Beatriz|||0000-0001-9213-1443, Parra Vargas, Elena|||0000-0002-0279-9827
Format: article
Publication Date:2014
Country:España
Institution:Universitat Politècnica de València (UPV)
Repository:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Language:English
OAI Identifier:oai:riunet.upv.es:10251/80614
Online Access:https://riunet.upv.es/handle/10251/80614
Access Level:Open access
Keyword:Serious games
Emotional regulation
Ecological momewntary assessment
Virtual reality
EXPRESION GRAFICA EN LA INGENIERIA
id ES_bf1b5d91df1cae0e4bacf29a8ac5ed3d
oai_identifier_str oai:riunet.upv.es:10251/80614
network_acronym_str ES
network_name_str España
repository_id_str
spelling Using Serious Games to Train Adaptive Emotional Regulation StrategiesAlcañiz Raya, Mariano Luis|||0000-0001-9207-0636Rodriguez-Ortega, Alejandro|||0000-0003-4781-6368Rey, Beatriz|||0000-0001-9213-1443Parra Vargas, Elena|||0000-0002-0279-9827Serious gamesEmotional regulationEcological momewntary assessmentVirtual realityEXPRESION GRAFICA EN LA INGENIERIA[EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies during the adolescence may become mental health problems in the future. The aim of this paper is to describe a virtual multiplatform system based on serious games that allows adolescents to train and evaluate their ER strategies. The system includes an ecological momentary assessment (EMA) tool, which allows the therapist to monitor the emotional status of teenagers every day in real time. Results obtained from a usability and effectiveness study about the EMA tool showed that adolescents preferred using the EMA tool than other classical instruments.This study was funded by Vicerrectorado de Investigación de la Universitat Politècnica de València, Spain, PAID-06-2011, R.N. 1984; by Ministerio de Educación y Ciencia, Spain, Project Game Teen (TIN2010-20187) and partially by projects Consolider-C (SEJ2006-14301/PSIC), “CIBER of Physiopathology of Obesity and Nutrition, an initiative of ISCIII” and Excellence Research Program PROMETEO (Generalitat Valenciana. Consellería de Educación, 2008-157). The work of Alejandro Rodríguez was supported by the Spanish MEC under an FPI Grant BES-2011-043316.Springer Verlag (Germany)Escuela Técnica Superior de Ingeniería de TelecomunicaciónDepartamento de Ingeniería GráficaInstituto Universitario de Investigación en Tecnología Centrada en el Ser HumanoEscuela Técnica Superior de Ingeniería Agronómica y del Medio NaturalUniversitat Politècnica de ValènciaMinisterio de Educación y CienciaGeneralitat ValencianaRepositorio Institucional de la Universitat Politècnica de València Riunet20142014-01-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfapplication/pdfhttps://riunet.upv.es/handle/10251/80614reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengMinisterio de Educación y Ciencia https://doi.org/10.13039/501100008743 SEJ2006-14301 NUEVAS TECNOLOGIAS DE LA INFORMACION Y LA COMUNICACION: INTEGRACION Y CONSOLIDACION DE SU USO EN CIENCIAS SOCIALES PARA MEJORAR LA SALUD, LA CALIDAD DE VIDA Y EL BIENESTAR.Generalitat Valenciana https://doi.org/10.13039/501100003359 PROMETEO08%2F2008%2F157 Promoción del bienestar a través de las tecnologías de la información y comunicación (probientic)Ministerio de Ciencia e Innovación http://dx.doi.org/10.13039/501100004837 BES-2011-043316 BES-2011-043316open accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/806142026-06-13T07:49:27Z
dc.title.none.fl_str_mv Using Serious Games to Train Adaptive Emotional Regulation Strategies
title Using Serious Games to Train Adaptive Emotional Regulation Strategies
spellingShingle Using Serious Games to Train Adaptive Emotional Regulation Strategies
Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Serious games
Emotional regulation
Ecological momewntary assessment
Virtual reality
EXPRESION GRAFICA EN LA INGENIERIA
title_short Using Serious Games to Train Adaptive Emotional Regulation Strategies
title_full Using Serious Games to Train Adaptive Emotional Regulation Strategies
title_fullStr Using Serious Games to Train Adaptive Emotional Regulation Strategies
title_full_unstemmed Using Serious Games to Train Adaptive Emotional Regulation Strategies
title_sort Using Serious Games to Train Adaptive Emotional Regulation Strategies
dc.creator.none.fl_str_mv Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Rodriguez-Ortega, Alejandro|||0000-0003-4781-6368
Rey, Beatriz|||0000-0001-9213-1443
Parra Vargas, Elena|||0000-0002-0279-9827
author Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
author_facet Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Rodriguez-Ortega, Alejandro|||0000-0003-4781-6368
Rey, Beatriz|||0000-0001-9213-1443
Parra Vargas, Elena|||0000-0002-0279-9827
author_role author
author2 Rodriguez-Ortega, Alejandro|||0000-0003-4781-6368
Rey, Beatriz|||0000-0001-9213-1443
Parra Vargas, Elena|||0000-0002-0279-9827
author2_role author
author
author
dc.contributor.none.fl_str_mv Escuela Técnica Superior de Ingeniería de Telecomunicación
Departamento de Ingeniería Gráfica
Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano
Escuela Técnica Superior de Ingeniería Agronómica y del Medio Natural
Universitat Politècnica de València
Ministerio de Educación y Ciencia
Generalitat Valenciana
Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Serious games
Emotional regulation
Ecological momewntary assessment
Virtual reality
EXPRESION GRAFICA EN LA INGENIERIA
topic Serious games
Emotional regulation
Ecological momewntary assessment
Virtual reality
EXPRESION GRAFICA EN LA INGENIERIA
description [EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies during the adolescence may become mental health problems in the future. The aim of this paper is to describe a virtual multiplatform system based on serious games that allows adolescents to train and evaluate their ER strategies. The system includes an ecological momentary assessment (EMA) tool, which allows the therapist to monitor the emotional status of teenagers every day in real time. Results obtained from a usability and effectiveness study about the EMA tool showed that adolescents preferred using the EMA tool than other classical instruments.
publishDate 2014
dc.date.none.fl_str_mv 2014
2014-01-01
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/80614
url https://riunet.upv.es/handle/10251/80614
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.relation.none.fl_str_mv Ministerio de Educación y Ciencia https://doi.org/10.13039/501100008743 SEJ2006-14301 NUEVAS TECNOLOGIAS DE LA INFORMACION Y LA COMUNICACION: INTEGRACION Y CONSOLIDACION DE SU USO EN CIENCIAS SOCIALES PARA MEJORAR LA SALUD, LA CALIDAD DE VIDA Y EL BIENESTAR.
Generalitat Valenciana https://doi.org/10.13039/501100003359 PROMETEO08%2F2008%2F157 Promoción del bienestar a través de las tecnologías de la información y comunicación (probientic)
Ministerio de Ciencia e Innovación http://dx.doi.org/10.13039/501100004837 BES-2011-043316 BES-2011-043316
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Springer Verlag (Germany)
publisher.none.fl_str_mv Springer Verlag (Germany)
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1869418341755518976
score 15,301603