LOD visibility culling and occluder synthesis

Level-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm that automatically generates sets of densely overlapping boxes with enhanced occlusi...

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Detalles Bibliográficos
Autores: Andújar Gran, Carlos Antonio|||0000-0002-8480-4713, Saona Vázquez, Carlos Luis, Navazo Álvaro, Isabel|||0000-0001-6298-1463
Tipo de recurso: informe técnico
Fecha de publicación:2000
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/95860
Acceso en línea:https://hdl.handle.net/2117/95860
Access Level:acceso abierto
Palabra clave:Level-of-detail occlusion culling
Occluders
Visibility culling algorithms
LOD
Àrees temàtiques de la UPC::Informàtica::Infografia
Descripción
Sumario:Level-of-detail occlusion culling is a novel approach to the management of occluders that can be easily integrated into most current visibility culling algorithms. The main contribution of this paper is an algorithm that automatically generates sets of densely overlapping boxes with enhanced occlusion properties from non-convex subsets. We call this method occluder synthesis because it is not sensible to the way objects are tesellated but to the space enclosed by them. The extension of this technique by allowing a bounded amount of image error is also discussed. We show that visibility computations can be based on a multiresolution model which provides several representations of these occluders with varying visibility accuracy. Our tests show that occlusion performance in tesselated scenes is improved severely even if no image-error is allowed.