Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics
The aim of this study was to examine the effectiveness of culture-based game exercise training on the cognitive function of older adults. This study was a quasi-experimental research with a pre-test and post-test control design. The research subjects were 40 elderly individuals who are members of th...
| Autores: | , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2025 |
| País: | España |
| Institución: | Universidad de Murcia |
| Repositorio: | DIGITUM. Depósito Digital Institucional de la Universidad de Murcia |
| OAI Identifier: | oai:digitum.um.es:10201/205941 |
| Acceso en línea: | https://doi.org/10.6018/sportk.652521 http://hdl.handle.net/10201/205941 |
| Access Level: | acceso abierto |
| Palabra clave: | Cognitive Function Older Adults Gymnastics Culture-Based Game Exercises No relacionado con ningún objetivo de desarrollo sostenible |
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Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnasticsWaluyo, Sumarni DjokoKushartanti, Bernadetta Maria WaraSutarni, SriPadliSudibjo, PrijoCognitive FunctionOlder AdultsGymnasticsCulture-Based Game ExercisesNo relacionado con ningún objetivo de desarrollo sostenibleThe aim of this study was to examine the effectiveness of culture-based game exercise training on the cognitive function of older adults. This study was a quasi-experimental research with a pre-test and post-test control design. The research subjects were 40 elderly individuals who are members of the Teratai elderly gymnastics group in the Nogotirto Gamping housing area, Sleman, Special Region of Yogyakarta, Indonesia. The research instruments included the Mini Mental State Examination (MMSE) to measure cognitive function, along with video recordings of physical exercise activities, recordings of culture-based game songs, and exercise props. After being given the intervention of culture-based game exercise training in the intervention group (IG), there was a significant improvement in cognitive function scores from pre-test to post-test (MMSE score: Fh;df=19; α=3.622; p=.003 < .05), and there was a significant difference in the change in MMSE scores between the intervention group (IG) and the control group (CG) (Fh;df=19; α=0.280; p = .004 < .05) with a large effect size (d=2.363). In the control group (CG), which engaged in daily activities such as singing culture-based game songs, cognitive function also improved, but the change was not statistically significant (p>.05). In conclusion, culture-based game exercise is effective in improving cognitive function in older adults.Servicio de Publicaciones. Universidad de MurciaSin departamento asociado202620262025info:eu-repo/semantics/articleapplication/pdf13application/pdfhttps://doi.org/10.6018/sportk.652521http://hdl.handle.net/10201/205941reponame:DIGITUM. Depósito Digital Institucional de la Universidad de Murciainstname:Universidad de MurciaInglésSin financiación externa a la UniversidadAttribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0/oai:digitum.um.es:10201/2059412026-05-27T12:40:41Z |
| dc.title.none.fl_str_mv |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| title |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| spellingShingle |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics Waluyo, Sumarni Djoko Cognitive Function Older Adults Gymnastics Culture-Based Game Exercises No relacionado con ningún objetivo de desarrollo sostenible |
| title_short |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| title_full |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| title_fullStr |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| title_full_unstemmed |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| title_sort |
Effectiveness of culture-based game exercises on cognitive function in older adults participating in gymnastics |
| dc.creator.none.fl_str_mv |
Waluyo, Sumarni Djoko Kushartanti, Bernadetta Maria Wara Sutarni, Sri Padli Sudibjo, Prijo |
| author |
Waluyo, Sumarni Djoko |
| author_facet |
Waluyo, Sumarni Djoko Kushartanti, Bernadetta Maria Wara Sutarni, Sri Padli Sudibjo, Prijo |
| author_role |
author |
| author2 |
Kushartanti, Bernadetta Maria Wara Sutarni, Sri Padli Sudibjo, Prijo |
| author2_role |
author author author author |
| dc.contributor.none.fl_str_mv |
Sin departamento asociado |
| dc.subject.none.fl_str_mv |
Cognitive Function Older Adults Gymnastics Culture-Based Game Exercises No relacionado con ningún objetivo de desarrollo sostenible |
| topic |
Cognitive Function Older Adults Gymnastics Culture-Based Game Exercises No relacionado con ningún objetivo de desarrollo sostenible |
| description |
The aim of this study was to examine the effectiveness of culture-based game exercise training on the cognitive function of older adults. This study was a quasi-experimental research with a pre-test and post-test control design. The research subjects were 40 elderly individuals who are members of the Teratai elderly gymnastics group in the Nogotirto Gamping housing area, Sleman, Special Region of Yogyakarta, Indonesia. The research instruments included the Mini Mental State Examination (MMSE) to measure cognitive function, along with video recordings of physical exercise activities, recordings of culture-based game songs, and exercise props. After being given the intervention of culture-based game exercise training in the intervention group (IG), there was a significant improvement in cognitive function scores from pre-test to post-test (MMSE score: Fh;df=19; α=3.622; p=.003 < .05), and there was a significant difference in the change in MMSE scores between the intervention group (IG) and the control group (CG) (Fh;df=19; α=0.280; p = .004 < .05) with a large effect size (d=2.363). In the control group (CG), which engaged in daily activities such as singing culture-based game songs, cognitive function also improved, but the change was not statistically significant (p>.05). In conclusion, culture-based game exercise is effective in improving cognitive function in older adults. |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025 2026 2026 |
| dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://doi.org/10.6018/sportk.652521 http://hdl.handle.net/10201/205941 |
| url |
https://doi.org/10.6018/sportk.652521 http://hdl.handle.net/10201/205941 |
| dc.language.none.fl_str_mv |
Inglés |
| language_invalid_str_mv |
Inglés |
| dc.relation.none.fl_str_mv |
Sin financiación externa a la Universidad |
| dc.rights.none.fl_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-nd/4.0/ |
| rights_invalid_str_mv |
Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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application/pdf 13 application/pdf |
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Servicio de Publicaciones. Universidad de Murcia |
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Servicio de Publicaciones. Universidad de Murcia |
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reponame:DIGITUM. Depósito Digital Institucional de la Universidad de Murcia instname:Universidad de Murcia |
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Universidad de Murcia |
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DIGITUM. Depósito Digital Institucional de la Universidad de Murcia |
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DIGITUM. Depósito Digital Institucional de la Universidad de Murcia |
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