Transmedia storytelling: brands, narratives and storyworlds
In Janaury 2003, when Henry Jenkins published an article in Technology Review entitled Transmedia storytelling: Moving characters from books to films to video games can make them stronger and more compelling nobody could have imagined tha the concept of 'transmedia storytelling' wo...
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| Tipo de recurso: | capítulo de libro |
| Estado: | Versión publicada |
| Fecha de publicación: | 2015 |
| País: | España |
| Institución: | Universitat Pompeu Fabra |
| Repositorio: | Repositorio Digital de la UPF |
| OAI Identifier: | oai:repositori.upf.edu:10230/32724 |
| Acceso en línea: | http://hdl.handle.net/10230/32724 http://dx.doi.org/10.19211/KUP9783737600439 |
| Access Level: | acceso abierto |
| Palabra clave: | Narrativa transmèdia |
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Transmedia storytelling: brands, narratives and storyworldsScolari, Carlos Alberto, 1963-Narrativa transmèdiaIn Janaury 2003, when Henry Jenkins published an article in Technology Review entitled Transmedia storytelling: Moving characters from books to films to video games can make them stronger and more compelling nobody could have imagined tha the concept of 'transmedia storytelling' would become one of the favourite keywords of media professionals and researchers in the first decade of the new century. What started as a very personal reflection inspired by Jenkin's passion for fan culutures ended up as one of the key business strategies in the contemporary culture industry and an entrenched research field. This Chapter provides an overview of transmedia storytelling against the background of essential works for understanding its cultural dynamics, with an added focus on one particular aspect: the relationship between transmedia narrativee and brands from the perspectives of semiotics and narratology. In recent years there has been much discussion about the links between brands and storytelling (e.g., Salmon 2007). In this Chapter we will delve into the area where branding overlaps with narrative, while keeping an eye on transmedia storytelling and fictional words. Global cultural artefacts like Star Wars, Harry Potter, The Matrix, Batman, The Lord of the Rings, Lost, 24 and Walt Disney's characters will accompany us throughtout the following pages.Kassel University Press201720172015info:eu-repo/semantics/bookPartinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/32724http://dx.doi.org/10.19211/KUP9783737600439reponame:Repositorio Digital de la UPFinstname:Universitat Pompeu FabraInglésHandbook of Brand Semiotics. Kassel: Kassel University Press; 2015, p. 151-69© 2015, kassel university press GmbH, Kasselinfo:eu-repo/semantics/openAccessoai:repositori.upf.edu:10230/327242026-06-12T07:21:37Z |
| dc.title.none.fl_str_mv |
Transmedia storytelling: brands, narratives and storyworlds |
| title |
Transmedia storytelling: brands, narratives and storyworlds |
| spellingShingle |
Transmedia storytelling: brands, narratives and storyworlds Scolari, Carlos Alberto, 1963- Narrativa transmèdia |
| title_short |
Transmedia storytelling: brands, narratives and storyworlds |
| title_full |
Transmedia storytelling: brands, narratives and storyworlds |
| title_fullStr |
Transmedia storytelling: brands, narratives and storyworlds |
| title_full_unstemmed |
Transmedia storytelling: brands, narratives and storyworlds |
| title_sort |
Transmedia storytelling: brands, narratives and storyworlds |
| dc.creator.none.fl_str_mv |
Scolari, Carlos Alberto, 1963- |
| author |
Scolari, Carlos Alberto, 1963- |
| author_facet |
Scolari, Carlos Alberto, 1963- |
| author_role |
author |
| dc.subject.none.fl_str_mv |
Narrativa transmèdia |
| topic |
Narrativa transmèdia |
| description |
In Janaury 2003, when Henry Jenkins published an article in Technology Review entitled Transmedia storytelling: Moving characters from books to films to video games can make them stronger and more compelling nobody could have imagined tha the concept of 'transmedia storytelling' would become one of the favourite keywords of media professionals and researchers in the first decade of the new century. What started as a very personal reflection inspired by Jenkin's passion for fan culutures ended up as one of the key business strategies in the contemporary culture industry and an entrenched research field. This Chapter provides an overview of transmedia storytelling against the background of essential works for understanding its cultural dynamics, with an added focus on one particular aspect: the relationship between transmedia narrativee and brands from the perspectives of semiotics and narratology. In recent years there has been much discussion about the links between brands and storytelling (e.g., Salmon 2007). In this Chapter we will delve into the area where branding overlaps with narrative, while keeping an eye on transmedia storytelling and fictional words. Global cultural artefacts like Star Wars, Harry Potter, The Matrix, Batman, The Lord of the Rings, Lost, 24 and Walt Disney's characters will accompany us throughtout the following pages. |
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2015 |
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2015 2017 2017 |
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info:eu-repo/semantics/bookPart info:eu-repo/semantics/publishedVersion |
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bookPart |
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publishedVersion |
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http://hdl.handle.net/10230/32724 http://dx.doi.org/10.19211/KUP9783737600439 |
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http://hdl.handle.net/10230/32724 http://dx.doi.org/10.19211/KUP9783737600439 |
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Inglés |
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Inglés |
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Handbook of Brand Semiotics. Kassel: Kassel University Press; 2015, p. 151-69 |
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© 2015, kassel university press GmbH, Kassel info:eu-repo/semantics/openAccess |
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© 2015, kassel university press GmbH, Kassel |
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openAccess |
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application/pdf application/pdf |
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Kassel University Press |
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Kassel University Press |
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reponame:Repositorio Digital de la UPF instname:Universitat Pompeu Fabra |
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Universitat Pompeu Fabra |
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