Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
The design of interactive experiences for archaeological sites entails the consideration of the particular characteristics and constraints of the exhibition space. Our aim is to address these challenges by exploring the potential of a recently emerging interaction paradigm called World-as-Support, w...
| Autores: | , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Estado: | Versión aceptada para publicación |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universitat Pompeu Fabra |
| Repositorio: | Repositorio Digital de la UPF |
| OAI Identifier: | oai:repositori.upf.edu:10230/35513 |
| Acceso en línea: | http://hdl.handle.net/10230/35513 http://dx.doi.org/10.1016/j.ijhcs.2018.01.003 |
| Access Level: | acceso abierto |
| Palabra clave: | World-as-Support Full-Body Interaction Learning Virtual heritage Augmented Reality Children |
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Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sitesSchaper, Marie-MoniqueSantos, MariaMalinverni, LauraZerbini Berro, JuanParés, Narcís, 1966-World-as-SupportFull-Body InteractionLearningVirtual heritageAugmented RealityChildrenThe design of interactive experiences for archaeological sites entails the consideration of the particular characteristics and constraints of the exhibition space. Our aim is to address these challenges by exploring the potential of a recently emerging interaction paradigm called World-as-Support, which is based on projective Augmented Reality (AR). In this study, we present the design process of a virtual heritage experience for a bomb shelter built during the Spanish Civil War that currently belongs to the Barcelona History Museum. The goal of this study was twofold. First, we aimed to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. Second, we carried out a study with a local school to evaluate the benefits of an educational experience based on this paradigm. Our results indicate benefits to complement the guided visit: (1) by using projective AR to explore different layers of the learning experience; and (2) by including collaborative activities based on embodied enactments to foster the understanding of historical contents that require emotional engagement and critical thinking.Supported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).Elsevier20182018info:eu-repo/semantics/articleinfo:eu-repo/semantics/acceptedVersionapplication/pdfapplication/pdfhttp://hdl.handle.net/10230/35513http://dx.doi.org/10.1016/j.ijhcs.2018.01.003reponame:Repositorio Digital de la UPFinstname:Universitat Pompeu FabraInglésInternational Journal of Human-Computer Studies. 2018;114:36-50info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P© Elsevier http://dx.doi.org/10.1016/j.ijhcs.2018.01.003info:eu-repo/semantics/openAccessoai:repositori.upf.edu:10230/355132026-06-12T07:21:37Z |
| dc.title.none.fl_str_mv |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| title |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| spellingShingle |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites Schaper, Marie-Monique World-as-Support Full-Body Interaction Learning Virtual heritage Augmented Reality Children |
| title_short |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| title_full |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| title_fullStr |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| title_full_unstemmed |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| title_sort |
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites |
| dc.creator.none.fl_str_mv |
Schaper, Marie-Monique Santos, Maria Malinverni, Laura Zerbini Berro, Juan Parés, Narcís, 1966- |
| author |
Schaper, Marie-Monique |
| author_facet |
Schaper, Marie-Monique Santos, Maria Malinverni, Laura Zerbini Berro, Juan Parés, Narcís, 1966- |
| author_role |
author |
| author2 |
Santos, Maria Malinverni, Laura Zerbini Berro, Juan Parés, Narcís, 1966- |
| author2_role |
author author author author |
| dc.subject.none.fl_str_mv |
World-as-Support Full-Body Interaction Learning Virtual heritage Augmented Reality Children |
| topic |
World-as-Support Full-Body Interaction Learning Virtual heritage Augmented Reality Children |
| description |
The design of interactive experiences for archaeological sites entails the consideration of the particular characteristics and constraints of the exhibition space. Our aim is to address these challenges by exploring the potential of a recently emerging interaction paradigm called World-as-Support, which is based on projective Augmented Reality (AR). In this study, we present the design process of a virtual heritage experience for a bomb shelter built during the Spanish Civil War that currently belongs to the Barcelona History Museum. The goal of this study was twofold. First, we aimed to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. Second, we carried out a study with a local school to evaluate the benefits of an educational experience based on this paradigm. Our results indicate benefits to complement the guided visit: (1) by using projective AR to explore different layers of the learning experience; and (2) by including collaborative activities based on embodied enactments to foster the understanding of historical contents that require emotional engagement and critical thinking. |
| publishDate |
2018 |
| dc.date.none.fl_str_mv |
2018 2018 |
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info:eu-repo/semantics/article info:eu-repo/semantics/acceptedVersion |
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article |
| status_str |
acceptedVersion |
| dc.identifier.none.fl_str_mv |
http://hdl.handle.net/10230/35513 http://dx.doi.org/10.1016/j.ijhcs.2018.01.003 |
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http://hdl.handle.net/10230/35513 http://dx.doi.org/10.1016/j.ijhcs.2018.01.003 |
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Inglés |
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Inglés |
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International Journal of Human-Computer Studies. 2018;114:36-50 info:eu-repo/grantAgreement/ES/1PE/TIN2014-60599-P |
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© Elsevier http://dx.doi.org/10.1016/j.ijhcs.2018.01.003 info:eu-repo/semantics/openAccess |
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© Elsevier http://dx.doi.org/10.1016/j.ijhcs.2018.01.003 |
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openAccess |
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application/pdf application/pdf |
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Elsevier |
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Elsevier |
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reponame:Repositorio Digital de la UPF instname:Universitat Pompeu Fabra |
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Universitat Pompeu Fabra |
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Repositorio Digital de la UPF |
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Repositorio Digital de la UPF |
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1869416798233821184 |
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15,811543 |