Influence of gamification on the commitment of the students of a programming course: a case study

In the realm of programming education, enhancing student commitment is pivotal for both academic success and practical application. Traditional methodologies often fall short in catering to the evolving needs of today's learners. Addressing this gap, this paper introduces a web-based gamifi...

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Detalles Bibliográficos
Autores: Calles Esteban, Francisco|||0009-0008-8433-4660, Hellín Asensio, Carlos Javier|||0000-0002-1576-5466, Tayebi Tayebi, Abdelhamid|||0000-0002-6216-257X, Liu Xiao, Hanli, López Benítez, Miguel, Gómez Pérez, Josefa|||0000-0003-0111-8898
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universidad de Alcalá (UAH)
Repositorio:e_Buah Biblioteca Digital Universidad de Alcalá
Idioma:inglés
OAI Identifier:oai:ebuah.uah.es:10017/63240
Acceso en línea:http://hdl.handle.net/10017/63240
https://dx.doi.org/10.3390/app14083475
Access Level:acceso abierto
Palabra clave:Programming education
Student commitment
Gamification
Web-based tool
Student perceptions
Engagement satisfaction
Informática
Educación
Computer science
Education
Descripción
Sumario:In the realm of programming education, enhancing student commitment is pivotal for both academic success and practical application. Traditional methodologies often fall short in catering to the evolving needs of today's learners. Addressing this gap, this paper introduces a web-based gamified tool designed to transform the pedagogical approach in programming courses. The study's theoretical contribution lies in its exploration of gamification as a strategy to augment student commitment, bridging the divide between conventional teaching and contemporary learning needs. From a practical standpoint, empirical data encompassing performance metrics, dropout rates, and student feedback demonstrate the tool's significant positive impact. Notably, students exhibited improved pass rates and reduced dropout tendencies, underscoring the tool's practical efficacy. Furthermore, feedback highlighted the tool's usability and the enhanced satisfaction derived from its engagement. Aligned with the existing literature, the findings advocate for the broader adoption of gamification in programming education. This research substantiates the potential of gamification as both a theoretical model and a practical strategy, enriching the discourse on modern programming education.