More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design
Background: Multiple sclerosis (MS) is one of the world’s most common neurologic disorders. Fatigue is one of most common symptoms that persons with MS experience, having significant impact on their quality of life and limiting their activity levels. Self-management strategies are used to support th...
| Autores: | , , |
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| Tipo de recurso: | artículo |
| Estado: | Versión publicada |
| Fecha de publicación: | 2018 |
| País: | España |
| Institución: | Universidad de Sevilla (US) |
| Repositorio: | idUS. Depósito de Investigación de la Universidad de Sevilla |
| OAI Identifier: | oai:idus.us.es:11441/81153 |
| Acceso en línea: | https://hdl.handle.net/11441/81153 https://doi.org/10.2196/mhealth.9437 |
| Access Level: | acceso abierto |
| Palabra clave: | Multiple sclerosis Telemedicine Fatigue Mobile applications Video games Qualitative research Exercise Chronic disease User-computer interface Software design |
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More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through DesignGiunti, GuidoMylonopoulou, VasilikiRivera-Romero, OctavioMultiple sclerosisTelemedicineFatigueMobile applicationsVideo gamesQualitative researchExerciseChronic diseaseUser-computer interfaceSoftware designBackground: Multiple sclerosis (MS) is one of the world’s most common neurologic disorders. Fatigue is one of most common symptoms that persons with MS experience, having significant impact on their quality of life and limiting their activity levels. Self-management strategies are used to support them in the care of their health. Mobile health (mHealth) solutions are a way to offer persons with chronic conditions tools to successfully manage their symptoms and problems. Gamification is a current trend among mHealth apps used to create engaging user experiences and is suggested to be effective for behavioral change. To be effective, mHealth solutions need to be designed to specifically meet the intended audience needs. User-centered design (UCD) is a design philosophy that proposes placing end users’ needs and characteristics in the center of design and development, involving users early in the different phases of the software life cycle. There is a current gap in mHealth apps for persons with MS, which presents an interesting area to explore. Objective: The purpose of this study was to describe the design and evaluation process of a gamified mHealth solution for behavioral change in persons with MS using UCD. Methods: Building on previous work of our team where we identified needs, barriers, and facilitators for mHealth apps for persons with MS, we followed UCD to design and evaluate a mobile app prototype aimed to help persons with MS self-manage their fatigue. Design decisions were evidence-driven and guided by behavioral change models (BCM). Usability was assessed through inspection methods using Nielsen’s heuristic evaluation. Results: The mHealth solution More Stamina was designed. It is a task organization tool designed to help persons with MS manage their energy to minimize the impact of fatigue in their day-to-day life. The tool acts as a to-do list where users can input tasks in a simple manner and assign Stamina Credits, a representation of perceived effort, to the task to help energy management and energy profiling. The app also features personalization and positive feedback. The design process gave way to relevant lessons to the design of a gamified behavioral change mHealth app such as the importance of metaphors in concept design, negotiate requirements with the BCM constructs, and tailoring of gamified experiences among others. Several usability problems were discovered during heuristic evaluation and guided the iterative design of our solution. Conclusions: In this paper, we designed an app targeted for helping persons with MS in their fatigue management needs. We illustrate how UCD can help in designing mHealth apps and the benefits and challenges that designers might face when using this approach. This paper provides insight into the design process of gamified behavioral change mHealth apps and the negotiation process implied in it.676201 for the Connected Health Early-stage researcher Support System (CHESS ITN) from the Horizon 2020 Framework Programme of the European CommissionLuis Fernandez-Luque PhD, Prof Minna Isomursu, Peter Oesch PhD, Jan Kool PhD, Joaquin Chacon-Galvez, Analia Baum MD and Diego Giunta MDJMIRTecnología ElectrónicaTIC150: Tecnología Electrónica e Informática IndustrialEuropean Union (UE). H20202018info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttps://hdl.handle.net/11441/81153https://doi.org/10.2196/mhealth.9437reponame:idUS. Depósito de Investigación de la Universidad de Sevillainstname:Universidad de Sevilla (US)InglésJMIR mHealth and uHealth, 6 (3), 1-17.676201https://mhealth.jmir.org/2018/3/e51/info:eu-repo/semantics/openAccessoai:idus.us.es:11441/811532026-06-17T12:51:07Z |
| dc.title.none.fl_str_mv |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| title |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| spellingShingle |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design Giunti, Guido Multiple sclerosis Telemedicine Fatigue Mobile applications Video games Qualitative research Exercise Chronic disease User-computer interface Software design |
| title_short |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| title_full |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| title_fullStr |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| title_full_unstemmed |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| title_sort |
More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design |
| dc.creator.none.fl_str_mv |
Giunti, Guido Mylonopoulou, Vasiliki Rivera-Romero, Octavio |
| author |
Giunti, Guido |
| author_facet |
Giunti, Guido Mylonopoulou, Vasiliki Rivera-Romero, Octavio |
| author_role |
author |
| author2 |
Mylonopoulou, Vasiliki Rivera-Romero, Octavio |
| author2_role |
author author |
| dc.contributor.none.fl_str_mv |
Tecnología Electrónica TIC150: Tecnología Electrónica e Informática Industrial European Union (UE). H2020 |
| dc.subject.none.fl_str_mv |
Multiple sclerosis Telemedicine Fatigue Mobile applications Video games Qualitative research Exercise Chronic disease User-computer interface Software design |
| topic |
Multiple sclerosis Telemedicine Fatigue Mobile applications Video games Qualitative research Exercise Chronic disease User-computer interface Software design |
| description |
Background: Multiple sclerosis (MS) is one of the world’s most common neurologic disorders. Fatigue is one of most common symptoms that persons with MS experience, having significant impact on their quality of life and limiting their activity levels. Self-management strategies are used to support them in the care of their health. Mobile health (mHealth) solutions are a way to offer persons with chronic conditions tools to successfully manage their symptoms and problems. Gamification is a current trend among mHealth apps used to create engaging user experiences and is suggested to be effective for behavioral change. To be effective, mHealth solutions need to be designed to specifically meet the intended audience needs. User-centered design (UCD) is a design philosophy that proposes placing end users’ needs and characteristics in the center of design and development, involving users early in the different phases of the software life cycle. There is a current gap in mHealth apps for persons with MS, which presents an interesting area to explore. Objective: The purpose of this study was to describe the design and evaluation process of a gamified mHealth solution for behavioral change in persons with MS using UCD. Methods: Building on previous work of our team where we identified needs, barriers, and facilitators for mHealth apps for persons with MS, we followed UCD to design and evaluate a mobile app prototype aimed to help persons with MS self-manage their fatigue. Design decisions were evidence-driven and guided by behavioral change models (BCM). Usability was assessed through inspection methods using Nielsen’s heuristic evaluation. Results: The mHealth solution More Stamina was designed. It is a task organization tool designed to help persons with MS manage their energy to minimize the impact of fatigue in their day-to-day life. The tool acts as a to-do list where users can input tasks in a simple manner and assign Stamina Credits, a representation of perceived effort, to the task to help energy management and energy profiling. The app also features personalization and positive feedback. The design process gave way to relevant lessons to the design of a gamified behavioral change mHealth app such as the importance of metaphors in concept design, negotiate requirements with the BCM constructs, and tailoring of gamified experiences among others. Several usability problems were discovered during heuristic evaluation and guided the iterative design of our solution. Conclusions: In this paper, we designed an app targeted for helping persons with MS in their fatigue management needs. We illustrate how UCD can help in designing mHealth apps and the benefits and challenges that designers might face when using this approach. This paper provides insight into the design process of gamified behavioral change mHealth apps and the negotiation process implied in it. |
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2018 |
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2018 |
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info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
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article |
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publishedVersion |
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https://hdl.handle.net/11441/81153 https://doi.org/10.2196/mhealth.9437 |
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https://hdl.handle.net/11441/81153 https://doi.org/10.2196/mhealth.9437 |
| dc.language.none.fl_str_mv |
Inglés |
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Inglés |
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JMIR mHealth and uHealth, 6 (3), 1-17. 676201 https://mhealth.jmir.org/2018/3/e51/ |
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info:eu-repo/semantics/openAccess |
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