Development and experimental validation of a dataset of 360 degrees-videos for facilitating school-based bullying prevention programs

Virtual Reality (VR) is considered an effective way to boost empathy by adopting the perspective of others, thus having clear potential for improving anti-bullying programs. However, this potential benefit of VR is limited by both the lack of adequate content and the lack of empirical evidence of it...

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Detalles Bibliográficos
Autores: Barreda-Angeles, M, Serra-Blasco, M, Trepat, E, Pereda-Banos, A, Pamias, M, Palao, D, Goldberg, X, Cardoner, N
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Institut d'Investigació i Innovació Parc Taulí (I3PT)
Repositorio:r-I3PT. Repositorio Institucional Producción Científica del Institut d'Investigació i Innovació Parc Taulí
OAI Identifier:oai:i3pt.fundanetsuite.com:p2353
Acceso en línea:https://i3pt.portalinvestigacion.com/publicaciones/2353
Access Level:acceso abierto
Palabra clave:Virtual reality
360 degrees-video
Bullying
Co-creation
Empathy
Psychophysiology
Descripción
Sumario:Virtual Reality (VR) is considered an effective way to boost empathy by adopting the perspective of others, thus having clear potential for improving anti-bullying programs. However, this potential benefit of VR is limited by both the lack of adequate content and the lack of empirical evidence of its effectiveness. In this article, we present the process of co-creation of a set of 360 degrees-videos representing the experience of victims of bullying from a first-person perspective, involving secondary school students (N = 89). The impact of bullying content and VR presentation in terms of emotional response was later assessed in an experiment (N = 35) in which we collected both participants' self-reported and psychophysiological measures of emotional state during the viewing. The results support the effectiveness of VR in producing realistic emotional responses to the acts of bullying, although differences between self-reported and psychophysiological measures were observed. Lessons learned, limitations, and implications for the use of VR for bullying prevention are discussed.