GAME-SCORE: Game-based energy-aware cloud scheduler and simulator for computational clouds

Energy-awareness remains one of the main concerns for today's cloud computing (CC) operators. The optimisation of energy consumption in both cloud computational clusters and computing servers is usually related to scheduling problems. The definition of an optimal scheduling policy which does no...

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Detalles Bibliográficos
Autores: Fernández Cerero, Damián, Jakóbik, Agnieszka, Fernández Montes González, Alejandro, Kolodziej, Joanna
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2019
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/130704
Acceso en línea:https://hdl.handle.net/11441/130704
https://doi.org/10.1016/j.simpat.2018.09.001
Access Level:acceso abierto
Palabra clave:Computational cluster
Energy saving
Cloud computing
Energy-aware scheduling
Stackelberg game
Descripción
Sumario:Energy-awareness remains one of the main concerns for today's cloud computing (CC) operators. The optimisation of energy consumption in both cloud computational clusters and computing servers is usually related to scheduling problems. The definition of an optimal scheduling policy which does not negatively impact to system performance and task completion time is still challenging. In this work, we present a new simulation tool for cloud computing, GAME-SCORE, which implements a scheduling model based on the Stackelberg game. This game presents two main players: a) the scheduler and b) the energy-efficiency agent. We used the GAME-SCORE simulator to analyse the efficiency of the proposed game-based scheduling model. The obtained results show that the Stackelberg cloud scheduler performs better than static energy-optimisation strategies and can achieve a fair balance between low energy consumption and short makespan in a very short time