Treatment of children obesity and diabetes through gamification

Childhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II. In this paper we present a case of study about the results of the application of a gamified educational program. A 3-year longitudinal and prospective study was condu...

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Detalles Bibliográficos
Autores: Gómez del Río, Nazaret, González-González, Carina S., Martín-González, Raquel, Navarro-Adelantado, Vicente, Toledo-Delgado, Pedro, Marrero-Gordillo, Norberto, Barrios-Fleitas, Yeray del Cristo, Armas-Ramos, Honorio, García-Peñalvo, Francisco J.
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2019
País:España
Institución:Universidad de Salamanca (USAL)
Repositorio:GREDOS. Repositorio Institucional de la Universidad de Salamanca
OAI Identifier:oai:gredos.usal.es:10366/140551
Acceso en línea:http://hdl.handle.net/10366/140551
Access Level:acceso abierto
Palabra clave:Obesity
Diabetes
Gamification
Technology
1203.17 Informática
Descripción
Sumario:Childhood obesity is nowadays a global epidemic. This illness sometimes comes with another associated problem, like Diabetes type II. In this paper we present a case of study about the results of the application of a gamified educational program. A 3-year longitudinal and prospective study was conducted a patient with obesity and diabetes. Different assessments regarding the health state of the patient have been developed (family background, physical/medical, emotional state and physical activity). Using Positive outcomes have been obtained in their medical registers and also, in their health habits. Thus, the application of gamification strategies in the educational program has positive impact in the health.