Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment

[EN] Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear h...

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Autores: Torres, Sergio C., Gracia Laso, Desirée I., Laso, DIG, Maddalon, Luna, Chicchi Giglioli, IA, Chicchi-Giglioli, Irene Alice, Alcañiz, Mariano, Minissi, Maria Eleonora|||0000-0001-6326-0609
Tipo de recurso: artículo
Fecha de publicación:2024
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/206590
Acceso en línea:https://riunet.upv.es/handle/10251/206590
Access Level:acceso abierto
Palabra clave:Social signal processing
Affect elicitation
Virtual reality
Electrodermal activity
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spelling Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative EnvironmentTorres, Sergio C.Gracia Laso, Desirée I.Laso, DIGMaddalon, LunaChicchi Giglioli, IAChicchi-Giglioli, Irene AliceAlcañiz, MarianoMinissi, Maria Eleonora|||0000-0001-6326-0609Social signal processingAffect elicitationVirtual realityElectrodermal activity[EN] Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this question from a social-emotional VR framework. A sample of N = 72 participants (55 percent women) experienced a set of six virtual environments (VEs) in the form of emotional parks specifically designed to elicit positive, negative, or neutral affectivity. Half of these VEs included human-shaped agents (social context) and the other half omitted these agents (nonsocial context). The results supported the social EDA effect, which in addition was amplified by the reported SoP. Importantly, the VE featuring a social negative content qualified this observed social EDA effect. The finding is discussed in the light of a negativity bias reported in affect literature, through which negative stimuli typically mobilize attention and bodily activation as a mechanism linked to stress responses. The study's implications extend to the use of VR in both research and practical applications, emphasizing the role of social content in influencing affective and physiological responses.This study was funded by the European Union (EU) Horizon 2020 Project ''POTION-Promoting Social Interaction through Emotional Body odors'' (Grant No. 824153).Mary Ann LiebertInstituto Universitario de Investigación en Tecnología Centrada en el Ser HumanoEuropean CommissionRepositorio Institucional de la Universitat Politècnica de València Riunet20242024-04-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfapplication/pdfhttps://riunet.upv.es/handle/10251/206590reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengEuropean Commission https://doi.org/10.13039/501100000780 H2020 824153 Promoting social interaction through emotional body odoursopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento (by)http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2065902026-06-13T07:49:27Z
dc.title.none.fl_str_mv Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
title Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
spellingShingle Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
Torres, Sergio C.
Social signal processing
Affect elicitation
Virtual reality
Electrodermal activity
title_short Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
title_full Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
title_fullStr Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
title_full_unstemmed Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
title_sort Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
dc.creator.none.fl_str_mv Torres, Sergio C.
Gracia Laso, Desirée I.
Laso, DIG
Maddalon, Luna
Chicchi Giglioli, IA
Chicchi-Giglioli, Irene Alice
Alcañiz, Mariano
Minissi, Maria Eleonora|||0000-0001-6326-0609
author Torres, Sergio C.
author_facet Torres, Sergio C.
Gracia Laso, Desirée I.
Laso, DIG
Maddalon, Luna
Chicchi Giglioli, IA
Chicchi-Giglioli, Irene Alice
Alcañiz, Mariano
Minissi, Maria Eleonora|||0000-0001-6326-0609
author_role author
author2 Gracia Laso, Desirée I.
Laso, DIG
Maddalon, Luna
Chicchi Giglioli, IA
Chicchi-Giglioli, Irene Alice
Alcañiz, Mariano
Minissi, Maria Eleonora|||0000-0001-6326-0609
author2_role author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano
European Commission
Repositorio Institucional de la Universitat Politècnica de València Riunet
dc.subject.none.fl_str_mv Social signal processing
Affect elicitation
Virtual reality
Electrodermal activity
topic Social signal processing
Affect elicitation
Virtual reality
Electrodermal activity
description [EN] Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this question from a social-emotional VR framework. A sample of N = 72 participants (55 percent women) experienced a set of six virtual environments (VEs) in the form of emotional parks specifically designed to elicit positive, negative, or neutral affectivity. Half of these VEs included human-shaped agents (social context) and the other half omitted these agents (nonsocial context). The results supported the social EDA effect, which in addition was amplified by the reported SoP. Importantly, the VE featuring a social negative content qualified this observed social EDA effect. The finding is discussed in the light of a negativity bias reported in affect literature, through which negative stimuli typically mobilize attention and bodily activation as a mechanism linked to stress responses. The study's implications extend to the use of VR in both research and practical applications, emphasizing the role of social content in influencing affective and physiological responses.
publishDate 2024
dc.date.none.fl_str_mv 2024
2024-04-01
dc.type.none.fl_str_mv journal article
http://purl.org/coar/resource_type/c_6501
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv https://riunet.upv.es/handle/10251/206590
url https://riunet.upv.es/handle/10251/206590
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.relation.none.fl_str_mv European Commission https://doi.org/10.13039/501100000780 H2020 824153 Promoting social interaction through emotional body odours
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento (by)
http://creativecommons.org/licenses/by/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Reconocimiento (by)
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Mary Ann Liebert
publisher.none.fl_str_mv Mary Ann Liebert
dc.source.none.fl_str_mv reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
instname:Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
repository.name.fl_str_mv
repository.mail.fl_str_mv
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score 15,812429