Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment
[EN] Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear h...
| Autores: | , , , , , , , |
|---|---|
| Tipo de recurso: | artículo |
| Fecha de publicación: | 2024 |
| País: | España |
| Institución: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/206590 |
| Acceso en línea: | https://riunet.upv.es/handle/10251/206590 |
| Access Level: | acceso abierto |
| Palabra clave: | Social signal processing Affect elicitation Virtual reality Electrodermal activity |
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Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative EnvironmentTorres, Sergio C.Gracia Laso, Desirée I.Laso, DIGMaddalon, LunaChicchi Giglioli, IAChicchi-Giglioli, Irene AliceAlcañiz, MarianoMinissi, Maria Eleonora|||0000-0001-6326-0609Social signal processingAffect elicitationVirtual realityElectrodermal activity[EN] Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this question from a social-emotional VR framework. A sample of N = 72 participants (55 percent women) experienced a set of six virtual environments (VEs) in the form of emotional parks specifically designed to elicit positive, negative, or neutral affectivity. Half of these VEs included human-shaped agents (social context) and the other half omitted these agents (nonsocial context). The results supported the social EDA effect, which in addition was amplified by the reported SoP. Importantly, the VE featuring a social negative content qualified this observed social EDA effect. The finding is discussed in the light of a negativity bias reported in affect literature, through which negative stimuli typically mobilize attention and bodily activation as a mechanism linked to stress responses. The study's implications extend to the use of VR in both research and practical applications, emphasizing the role of social content in influencing affective and physiological responses.This study was funded by the European Union (EU) Horizon 2020 Project ''POTION-Promoting Social Interaction through Emotional Body odors'' (Grant No. 824153).Mary Ann LiebertInstituto Universitario de Investigación en Tecnología Centrada en el Ser HumanoEuropean CommissionRepositorio Institucional de la Universitat Politècnica de València Riunet20242024-04-01journal articlehttp://purl.org/coar/resource_type/c_6501VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfapplication/pdfhttps://riunet.upv.es/handle/10251/206590reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valénciainstname:Universitat Politècnica de València (UPV)InglésengEuropean Commission https://doi.org/10.13039/501100000780 H2020 824153 Promoting social interaction through emotional body odoursopen accesshttp://purl.org/coar/access_right/c_abf2Reconocimiento (by)http://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:riunet.upv.es:10251/2065902026-06-13T07:49:27Z |
| dc.title.none.fl_str_mv |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| title |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| spellingShingle |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment Torres, Sergio C. Social signal processing Affect elicitation Virtual reality Electrodermal activity |
| title_short |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| title_full |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| title_fullStr |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| title_full_unstemmed |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| title_sort |
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment |
| dc.creator.none.fl_str_mv |
Torres, Sergio C. Gracia Laso, Desirée I. Laso, DIG Maddalon, Luna Chicchi Giglioli, IA Chicchi-Giglioli, Irene Alice Alcañiz, Mariano Minissi, Maria Eleonora|||0000-0001-6326-0609 |
| author |
Torres, Sergio C. |
| author_facet |
Torres, Sergio C. Gracia Laso, Desirée I. Laso, DIG Maddalon, Luna Chicchi Giglioli, IA Chicchi-Giglioli, Irene Alice Alcañiz, Mariano Minissi, Maria Eleonora|||0000-0001-6326-0609 |
| author_role |
author |
| author2 |
Gracia Laso, Desirée I. Laso, DIG Maddalon, Luna Chicchi Giglioli, IA Chicchi-Giglioli, Irene Alice Alcañiz, Mariano Minissi, Maria Eleonora|||0000-0001-6326-0609 |
| author2_role |
author author author author author author author |
| dc.contributor.none.fl_str_mv |
Instituto Universitario de Investigación en Tecnología Centrada en el Ser Humano European Commission Repositorio Institucional de la Universitat Politècnica de València Riunet |
| dc.subject.none.fl_str_mv |
Social signal processing Affect elicitation Virtual reality Electrodermal activity |
| topic |
Social signal processing Affect elicitation Virtual reality Electrodermal activity |
| description |
[EN] Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this question from a social-emotional VR framework. A sample of N = 72 participants (55 percent women) experienced a set of six virtual environments (VEs) in the form of emotional parks specifically designed to elicit positive, negative, or neutral affectivity. Half of these VEs included human-shaped agents (social context) and the other half omitted these agents (nonsocial context). The results supported the social EDA effect, which in addition was amplified by the reported SoP. Importantly, the VE featuring a social negative content qualified this observed social EDA effect. The finding is discussed in the light of a negativity bias reported in affect literature, through which negative stimuli typically mobilize attention and bodily activation as a mechanism linked to stress responses. The study's implications extend to the use of VR in both research and practical applications, emphasizing the role of social content in influencing affective and physiological responses. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024 2024-04-01 |
| dc.type.none.fl_str_mv |
journal article http://purl.org/coar/resource_type/c_6501 VoR http://purl.org/coar/version/c_970fb48d4fbd8a85 |
| dc.type.openaire.fl_str_mv |
info:eu-repo/semantics/article |
| format |
article |
| dc.identifier.none.fl_str_mv |
https://riunet.upv.es/handle/10251/206590 |
| url |
https://riunet.upv.es/handle/10251/206590 |
| dc.language.none.fl_str_mv |
Inglés eng |
| language_invalid_str_mv |
Inglés |
| language |
eng |
| dc.relation.none.fl_str_mv |
European Commission https://doi.org/10.13039/501100000780 H2020 824153 Promoting social interaction through emotional body odours |
| dc.rights.none.fl_str_mv |
open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
| dc.rights.openaire.fl_str_mv |
info:eu-repo/semantics/openAccess |
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open access http://purl.org/coar/access_right/c_abf2 Reconocimiento (by) http://creativecommons.org/licenses/by/4.0/ |
| eu_rights_str_mv |
openAccess |
| dc.format.none.fl_str_mv |
application/pdf application/pdf |
| dc.publisher.none.fl_str_mv |
Mary Ann Liebert |
| publisher.none.fl_str_mv |
Mary Ann Liebert |
| dc.source.none.fl_str_mv |
reponame:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia instname:Universitat Politècnica de València (UPV) |
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Universitat Politècnica de València (UPV) |
| reponame_str |
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
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