Lost in the digital forest? Rethinking childhood between screens and nature.

[EN]Childhood is a critical stage in the development of our individual identities. It is precisely the time when a child begins to become increasingly affected by two processes that may be acting in a manner that is inversely proportional to their educational needs: on the one hand, hyperconnectivit...

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Detalles Bibliográficos
Autores: Martín Lucas, Judith, Campos Ortuño, Rosalynn Argelia, Álvarez-López, Gabriel, Sánchez-Rojo, Alberto
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2026
País:España
Institución:Universidad de Salamanca (USAL)
Repositorio:GREDOS. Repositorio Institucional de la Universidad de Salamanca
OAI Identifier:oai:dnet:gredos______::8466c7e5c806c63cca1a3af186819bb7
Acceso en línea:http://hdl.handle.net/10366/171139
Access Level:acceso abierto
Palabra clave:Hyperconnectivity
Digital technology
Nature
Deficit
Gender
Childhood
Education
5801.07 Métodos Pedagógicos
5802.04 Niveles y Temas de Educación
Descripción
Sumario:[EN]Childhood is a critical stage in the development of our individual identities. It is precisely the time when a child begins to become increasingly affected by two processes that may be acting in a manner that is inversely proportional to their educational needs: on the one hand, hyperconnectivity as a cultural reality in childhood and, on the other, a nature deficit. Against this backdrop, this article describes a research process designed to analyse the ludic and didactic use made in childhood of technology and the natural environment, further considering the role played by variables such as gender, age, and school year. This process is of a quantitative, non-experimental, and cross-sectional nature, adopting an exploratory-descriptive and correlational approach. The sample consists of 2,586 schoolchildren aged between 9 and 13. The findings reveal significant differences depending on gender: girls are more engaged with nature, while boys tend more toward technology. There are also differences between school years and the children’s ages, with a highlight being a steady decrease in the ludic use of nature and its appreciation as children grow older, especially between the ages of 10 and 12. The study suggests that schools may have a key role to play is reversing these trends, especially using active methodologies and curricular proposals that bring the experience of nature into the classroom. Finally, the discussion focuses on the importance of designing teaching practices that strike a balance between technology and nature with a view to fostering children’s sustainable and mindful development in the digital era.