Serious games for health and medicine. A cardiopulmonary resuscitation (CPR) case study

Serious games are video games designed to provide specific expertise, knowledge and skills to the player, going beyond pure entertainment. In this thesis we present a classification of serious games for health and medicine that have been proposed in the last decade. We propose LISSA a serious game d...

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Detalles Bibliográficos
Autor: Wattanasoontorn, Voravika
Tipo de recurso: tesis doctoral
Estado:Versión publicada
Fecha de publicación:2013
País:España
Institución:CBUC, CESCA
Repositorio:TDR. Tesis Doctorales en Red
OAI Identifier:oai:www.tdx.cat:10803/128270
Acceso en línea:http://hdl.handle.net/10803/128270
Access Level:acceso abierto
Palabra clave:Serious games
Jocs seriosos
Juegos serios
E-learning
Aprenentatge electrònic
Aprendizaje electrónico
Cardiopulmonary resuscitation
Reanimació cardiopulmonar
Reanimación cardiopulmonar
CPR
RCP
Simulation
Simulació
Simulación
Health
Salut
Salud
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Descripción
Sumario:Serious games are video games designed to provide specific expertise, knowledge and skills to the player, going beyond pure entertainment. In this thesis we present a classification of serious games for health and medicine that have been proposed in the last decade. We propose LISSA a serious game designed to teach the cardiopulmonar resuscitation protocol (RCP). In the context of LISSA, we study the visual realism of 3D serious games and their elements, evaluating photorealistic and non-photorealistic effects and camera position in first and third person. In addition, we study the physical realism to improve the interaction between game and player. We propose a new technique based on Kinect able to reproduce the key factors of the CPR protocol. Finally, we evaluate LISSA in a real scenario