Learning random points from geometric graphs or orderings

Let Xv for v∈V be a family of n iid uniform points in the square (Formula presented.). Suppose first that we are given the random geometric graph (Formula presented.), where vertices u and v are adjacent when the Euclidean distance dE(Xu,Xv) is at most r. Let n3/14≪r≪n1/2. Given G (without geometric...

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Detalles Bibliográficos
Autores: Díaz Cort, Josep|||0000-0003-4422-0067, Mcdiarmid, Colin, Mitsche, Dieter
Tipo de recurso: artículo
Fecha de publicación:2020
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/329582
Acceso en línea:https://hdl.handle.net/2117/329582
https://dx.doi.org/10.1002/rsa.20922
Access Level:acceso abierto
Palabra clave:Machine learning
Graph theory
Approximate embedding
Random geometric graphs
Unit disk graphs
Vertex orders
Aprenentatge automàtic
Grafs, Teoria de
Àrees temàtiques de la UPC::Informàtica::Informàtica teòrica
Descripción
Sumario:Let Xv for v∈V be a family of n iid uniform points in the square (Formula presented.). Suppose first that we are given the random geometric graph (Formula presented.), where vertices u and v are adjacent when the Euclidean distance dE(Xu,Xv) is at most r. Let n3/14≪r≪n1/2. Given G (without geometric information), in polynomial time we can with high probability approximately reconstruct the hidden embedding, in the sense that “up to symmetries,” for each vertex v we find a point within distance about r of Xv; that is, we find an embedding with “displacement” at most about r. Now suppose that, instead of G we are given, for each vertex v, the ordering of the other vertices by increasing Euclidean distance from v. Then, with high probability, in polynomial time we can find an embedding with displacement (Formula presented.).