Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts

The proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence paranoia persists. Here we show that persecutory thoughts can be reduced if pr...

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Detalles Bibliográficos
Autores: Gorisse, Geoffrey, Senel, Gizem, Banakou, Domna, Beacco Porres, Alejandro|||0000-0001-8192-1431, Oliva Martínez, Ramon, Freeman, Daniel, Slater, Mel
Tipo de recurso: artículo
Fecha de publicación:2021
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/381526
Acceso en línea:https://hdl.handle.net/2117/381526
https://dx.doi.org/10.1038/s41598-021-03373-x
Access Level:acceso abierto
Palabra clave:Virtual reality
Avatars (Virtual reality)
VR
Realitat virtual
Avatars (Realitat virtual)
Àrees temàtiques de la UPC::Informàtica
Descripción
Sumario:The proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence paranoia persists. Here we show that persecutory thoughts can be reduced if prior to engaging in social interaction in VR participants first see their virtual body-double doing so. Thirty non-clinical participants were recruited to take part in a study, where they were embodied in a virtual body that closely resembled themselves, and asked to interact with members of a crowd. In the Random condition (n=15) they observed their body-double wandering around but not engaging with the crowd. In the Targeted condition the body-double correctly interacted with members of the crowd. The Green Paranoid Thoughts Scale was measured 1 week before and 1 week after the exposure and decreased only for those in the Targeted condition. The results suggest that the observation of the body-double correctly carrying out a social interaction task in VR may lead to anxiety-reducing mental rehearsal for interaction thus overcoming safety behaviours. The results also extend knowledge of the effects of vicarious agency, suggesting that identification with the actions of body-double can influence subsequent psychological state.