Subtyping treatment-seeking gaming disorder patients

Background and aims: Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existe...

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Detalles Bibliográficos
Autores: Granero, Roser, Fernández Aranda, Fernando, Castro Calvo, Jesús, Billieux, Joël, Valero Solís, Susana, Mora Maltas, Bernat, Rivas Pérez, Sandra, Valenciano Mendoza, Eduardo, Del Pino Gutiérrez, Amparo, Gómez Peña, Mónica, Moragas, Laura, Baenas, Isabel, Mena Moreno, Teresa, Casalé Salayet, Gemma, Codina Lletjós, Ester, González Bueso, Ma. Vega, Santamaría, Juan José, Baño Alcázar, Marta, Menchón Magriñá, José Manuel, Jiménez-Murcia, Susana
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2021
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/180066
Acceso en línea:https://hdl.handle.net/2445/180066
Access Level:acceso abierto
Palabra clave:Joc compulsiu
Psicopatologia
Compulsive gambling
Psychology, Pathological
Descripción
Sumario:Background and aims: Gaming Disorder (GD) is characterized by a pattern of persistent and uncontrolled gaming behavior that causes a marked impairment in important areas of functioning. The evolution of the worldwide incidence of this disorder warrants further studies focused on examining the existence of different subtypes within clinical samples, in order to tailor treatment. This study explored the existence of different profiles of patients seeking treatment for GD through a data-driven approach. Methods: The sample included n = 107 patients receiving treatment for GD (92% men and 8% women) ranging between 14 and 60 years old (mean age = 24.1, SD = 10). A two-step clustering analysis approach explored the existence of different underlying GD profiles based on a broad set of indicators, including sociodemographic features, clinical course of the condition (e.g., onset or evolution), psychopathological symptoms, and personality traits. Results: Two GD profiles emerged. The first cluster grouped together patients who presented with a lower psychological impact (n = 72, 66.1%), whereas the second cluster comprised patients with a higher psychological impact (n = 35, 32.7%). Cluster comparisons revealed that those patients presenting the higher impact were older, with a later onset of pathological gaming patterns, and more pronounced psychopathological symptoms and dysfunctional personality profiles. Conclusions: GD severity is influenced by specific demographic, clinical, and psychopathological factors. The identification of two separate profiles provides empirical evidence that contributes to the conceptualization of this disorder, as well as to the development of reliable and valid screening tools and effective intervention plans focused on the precise characteristics of the treatment-seeking patients.