Congestion control for cloud gaming over udp based on round-Trip video latency

© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to s...

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Detalles Bibliográficos
Autores: Berjon, Daniel, Alos, Alberto, Morán, Francisco, García, Narciso, Carballeira López, Pablo
Tipo de recurso: artículo
Fecha de publicación:2019
País:España
Institución:Universidad Autónoma de Madrid
Repositorio:Biblos-e Archivo. Repositorio Institucional de la UAM
Idioma:inglés
OAI Identifier:oai:repositorio.uam.es:10486/706351
Acceso en línea:http://hdl.handle.net/10486/706351
https://dx.doi.org/10.1109/ACCESS.2019.2923294
Access Level:acceso abierto
Palabra clave:adaptive video coding
BBR
Cloud gaming
QoS
congestion control
Telecomunicaciones
Descripción
Sumario:© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works