Suspense mechanics in narrative video games

We put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review...

Descripción completa

Detalles Bibliográficos
Autores: Anyó, Lluís, Colom Pons, Angel
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2017
País:España
Institución:Universitat Ramon Llull (URL)
Repositorio:DAU Arxiu Digital de la Universitat Ramon Llull
OAI Identifier:oai:dau.url.edu:20.500.14342/602
Acceso en línea:http://hdl.handle.net/20.500.14342/602
Access Level:acceso abierto
Palabra clave:Videojocs
Jugadors de videojocs
Narració en els videojocs
Emocions
79
id ES_9a6fdb86aaa77bb1067b49dbd8cdfd60
oai_identifier_str oai:dau.url.edu:20.500.14342/602
network_acronym_str ES
network_name_str España
repository_id_str
spelling Suspense mechanics in narrative video gamesAnyó, LluísColom Pons, AngelVideojocsJugadors de videojocsNarració en els videojocsEmocions79We put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review the previous research on point of view in films and video games with the aim of achieving a better understanding of audiovisual narration. The resulting model is a proposal for, in the first place, systematising the relationship between the player -considered here as a theoretical concept: the implied player- and the game. Once this is done, it allows us to study suspense in video games from a narrative perspective and leads us to the conclusion that in video games suspense is not related to a waiting situation –like in films- but to the effort of overcoming difficulties that we know from a previous play.Lusófona University. Film and Media Arts DepartmentUniversitat Ramon Llull. Facultat de Comunicació i Relacions Internacionals Blanquerna20222023202220232017info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersion15 p.application/pdfhttp://hdl.handle.net/20.500.14342/602RECERCAT (Dipòsit de la Recerca de Catalunya)reponame:DAU Arxiu Digital de la Universitat Ramon Llullinstname:Universitat Ramon Llull (URL)InglésInternational Journal of Film and Media Arts, vol. 2, núm. 2, 2017Attribution-NonCommercial 4.0 International© L'autor/ahttp://creativecommons.org/licenses/by-nc/4.0/info:eu-repo/semantics/openAccessoai:dau.url.edu:20.500.14342/6022026-06-21T06:40:37Z
dc.title.none.fl_str_mv Suspense mechanics in narrative video games
title Suspense mechanics in narrative video games
spellingShingle Suspense mechanics in narrative video games
Anyó, Lluís
Videojocs
Jugadors de videojocs
Narració en els videojocs
Emocions
79
title_short Suspense mechanics in narrative video games
title_full Suspense mechanics in narrative video games
title_fullStr Suspense mechanics in narrative video games
title_full_unstemmed Suspense mechanics in narrative video games
title_sort Suspense mechanics in narrative video games
dc.creator.none.fl_str_mv Anyó, Lluís
Colom Pons, Angel
author Anyó, Lluís
author_facet Anyó, Lluís
Colom Pons, Angel
author_role author
author2 Colom Pons, Angel
author2_role author
dc.contributor.none.fl_str_mv Universitat Ramon Llull. Facultat de Comunicació i Relacions Internacionals Blanquerna
dc.subject.none.fl_str_mv Videojocs
Jugadors de videojocs
Narració en els videojocs
Emocions
79
topic Videojocs
Jugadors de videojocs
Narració en els videojocs
Emocions
79
description We put forward a suitable analytical model for studying suspense in video games. This model is based on the analysis of perspective, focalization and the figure of the implied player, which is fundamental to understand the relationship between game, player and emotional effects. We critically review the previous research on point of view in films and video games with the aim of achieving a better understanding of audiovisual narration. The resulting model is a proposal for, in the first place, systematising the relationship between the player -considered here as a theoretical concept: the implied player- and the game. Once this is done, it allows us to study suspense in video games from a narrative perspective and leads us to the conclusion that in video games suspense is not related to a waiting situation –like in films- but to the effort of overcoming difficulties that we know from a previous play.
publishDate 2017
dc.date.none.fl_str_mv 2017
2022
2022
2023
2023
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/20.500.14342/602
url http://hdl.handle.net/20.500.14342/602
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv International Journal of Film and Media Arts, vol. 2, núm. 2, 2017
dc.rights.none.fl_str_mv Attribution-NonCommercial 4.0 International
© L'autor/a
http://creativecommons.org/licenses/by-nc/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial 4.0 International
© L'autor/a
http://creativecommons.org/licenses/by-nc/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 15 p.
application/pdf
dc.publisher.none.fl_str_mv Lusófona University. Film and Media Arts Department
publisher.none.fl_str_mv Lusófona University. Film and Media Arts Department
dc.source.none.fl_str_mv RECERCAT (Dipòsit de la Recerca de Catalunya)
reponame:DAU Arxiu Digital de la Universitat Ramon Llull
instname:Universitat Ramon Llull (URL)
instname_str Universitat Ramon Llull (URL)
reponame_str DAU Arxiu Digital de la Universitat Ramon Llull
collection DAU Arxiu Digital de la Universitat Ramon Llull
repository.name.fl_str_mv
repository.mail.fl_str_mv
_version_ 1869414387601637376
score 15.301603