Multi-camera multi-object voxel-based Monte Carlo 3D tracking strategies

This article presents a new approach to the problem of simultaneous tracking of several people in low-resolution sequences from multiple calibrated cameras. Redundancy among cameras is exploited to generate a discrete 3D colored representation of the scene, being the starting point of the processing...

Descripción completa

Detalles Bibliográficos
Autores: Canton Ferrer, Cristian, Casas Pla, Josep Ramon|||0000-0003-4639-6904, Pardàs Feliu, Montse|||0000-0002-5861-6356, Monte Moreno, Enrique|||0000-0002-4907-0494
Tipo de recurso: artículo
Fecha de publicación:2011
País:España
Institución:Universitat Politècnica de Catalunya (UPC)
Repositorio:UPCommons. Portal del coneixement obert de la UPC
Idioma:inglés
OAI Identifier:oai:upcommons.upc.edu:2117/14844
Acceso en línea:https://hdl.handle.net/2117/14844
https://dx.doi.org/10.1186/1687-6180-2011-114
Access Level:acceso abierto
Palabra clave:Computer vision
Computer graphics
Càmeres fotogràfiques digitals
Àrees temàtiques de la UPC::Enginyeria electrònica::Instrumentació i mesura
Descripción
Sumario:This article presents a new approach to the problem of simultaneous tracking of several people in low-resolution sequences from multiple calibrated cameras. Redundancy among cameras is exploited to generate a discrete 3D colored representation of the scene, being the starting point of the processing chain. We review how the initiation and termination of tracks influences the overall tracker performance, and present a Bayesian approach to efficiently create and destroy tracks. Two Monte Carlo-based schemes adapted to the incoming 3D discrete data are introduced. First, a particle filtering technique is proposed relying on a volume likelihood function taking into account both occupancy and color information. Sparse sampling is presented as an alternative based on a sampling of the surface voxels in order to estimate the centroid of the tracked people. In this case, the likelihood function is based on local neighborhoods computations thus dramatically decreasing the computational load of the algorithm. A discrete 3D re-sampling procedure is introduced to drive these samples along time. Multiple targets are tracked by means of multiple filters, and interaction among them is modeled through a 3D blocking scheme. Tests over CLEAR-annotated database yield quantitative results showing the effectiveness of the proposed algorithms in indoor scenarios, and a fair comparison with other state-of-the-art algorithms is presented. We also consider the real-time performance of the proposed algorithm.