Effectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia

The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients? satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical t...

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Detalles Bibliográficos
Autores: Dimbwadyo Terrer, Iris, Gil Agudo, Ángel Manuel, Segura Fragoso, Antonio, Reyes Guzmán, Ana de los, Trincado Alonso, Fernando, Polonio López, Begoña
Tipo de recurso: artículo
Fecha de publicación:2016
País:España
Institución:Universidad de Castilla-La Mancha
Repositorio:RUIdeRA. Repositorio Institucional de la UCLM
OAI Identifier:oai:ruidera.uclm.es:10578/8903
Acceso en línea:http://www.hindawi.com/journals/bmri/2016/6397828/
http://hdl.handle.net/10578/8903
Access Level:acceso abierto
Palabra clave:Virtual reality system
Upper limb
Tetraplegia
Toyra
Descripción
Sumario:The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients? satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical tetraplegia participated in the study. Experimental group received 15 sessions with Toyra#9415; virtual reality system for 5 weeks, 30 minutes/day, 3 days/week in addition to conventional therapy, while control group only received conventional therapy. All patients were assessed at baseline, after intervention, and at three-month follow-up with a battery of clinical, functional, and satisfaction scales. Control group showed significant improvements in the manual muscle test (#119901; = 0,043, partial #120578;2 = 0,22) in the follow-up evaluation. Both groups demonstrated clinical, but nonsignificant, changes to their armfunction in 4 of the 5 scales used. All patients showed a high level of satisfaction with the virtual reality system. This study showed that virtual reality added to conventional therapy produces similar results in upper limb function compared to only conventional therapy. Moreover, the gaming aspects incorporated in conventional rehabilitation appear to produce high motivation during execution of the assigned tasks.This trial is registered with EudraCT number 2015-002157-35.