Impact of gamified teaching on university student learning

Gamification is presented as an innovative strategy to traditional teaching in higher education. In this sense, the aim of this study is to review the scientific literature in order to analyse the implementation of gamification in higher education. The impact of gamified teaching on the learning of...

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Detalles Bibliográficos
Autores: Montenegro Rueda, Marta, Fernández Cerero, José, Mena Guacas, Andrés F, Reyes Rebollo, Miguel María
Tipo de recurso: artículo
Estado:Versión aceptada para publicación
Fecha de publicación:2023
País:España
Institución:Universidad de Sevilla (US)
Repositorio:idUS. Depósito de Investigación de la Universidad de Sevilla
OAI Identifier:oai:idus.us.es:11441/168254
Acceso en línea:https://hdl.handle.net/11441/168254
https://doi.org/10.3390/educsci13050470
Access Level:acceso abierto
Palabra clave:Gamification
Higher education
Learning
Students
Systematic review
Descripción
Sumario:Gamification is presented as an innovative strategy to traditional teaching in higher education. In this sense, the aim of this study is to review the scientific literature in order to analyse the implementation of gamification in higher education. The impact of gamified teaching on the learning of university students was identified through the analysis of eighteen articles published in four databases (Web of Science, Scopus, Google Scholar, and Dialnet). It is evident that gamification is a novel topic in higher education, providing numerous benefits in the learning of university students, but it is still a little-explored area, being scarce in its application in some branches of knowledge. It is recommended to continue researching and generating experiences on its application in higher education in order to know its real effects on the teaching–learning process of university students