Aprender finanzas conductuales experimentando

[EN] In an ever-changing economic and business environment, it is especially interesting that students learn, and experiment with their own decision-making, about behavioral finance. This experience will provide them with a better understanding of the economic agents’ behavior in different real- lif...

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Detalles Bibliográficos
Autores: Comeig Ramírez, Irene, Sendra Pons, Pau
Tipo de recurso: capítulo de libro
Fecha de publicación:2021
País:España
Institución:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:español
OAI Identifier:oai:riunet.upv.es:10251/175450
Acceso en línea:https://riunet.upv.es/handle/10251/175450
Access Level:acceso abierto
Palabra clave:Educación superior
Tecnologías y educación
Innovación educativa
Behavioral finance
Experimental economics
Gamification
Higher education
Finanzas conductuales
Economía experimental
Aprender jugando
Descripción
Sumario:[EN] In an ever-changing economic and business environment, it is especially interesting that students learn, and experiment with their own decision-making, about behavioral finance. This experience will provide them with a better understanding of the economic agents’ behavior in different real- life situations (auctions, pricing, negotiations, investing and financing decisions). By experimenting, they acquire solid knowledge about biases, rational and irrational behaviors, and motivations that govern economic life. Controlled economic experiments in the classroom, a gamification learning methodology, allow students to better understand complex economic-financial concepts such as the herding behavior in online markets, credit market failures and possible solutions, or financial price-bubbles. We present the results of applying this gamification experience to the Master in Corporate Finance at the University of Valencia. The results show the students’ deep understanding of concepts and behaviors, and their satisfaction and involvement in the learning process, due to the methodology’s dynamic and ludic nature.