Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame

Serious games (SGs) provide an opportunity to address social issues in an interactive environment that is particularly appealing and engaging for school-aged children. Gender stereotypes are one of the most prevalent gender-related issues in current society. Stereotypes appear at early ages and are...

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Detalles Bibliográficos
Autores: Yañez, Alma Gloria Barrera, Alonso Fernández, Cristina, Pérez Colado, Víctor Manuel, Fernández Manjón, Baltasar
Tipo de recurso: artículo
Fecha de publicación:2023
País:España
Institución:Universidad Autónoma de Madrid
Repositorio:Biblos-e Archivo. Repositorio Institucional de la UAM
Idioma:inglés
OAI Identifier:oai:repositorio.uam.es:10486/711620
Acceso en línea:http://hdl.handle.net/10486/711620
https://dx.doi.org/10.3390/educsci13101004
Access Level:acceso abierto
Palabra clave:game-based learning
gender stereotypes
serious games
technology-enhanced learning
videogame
Informática
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spelling Blue is for boys and pink is for girls: how to break gender stereotypes with a videogameYañez, Alma Gloria BarreraAlonso Fernández, CristinaPérez Colado, Víctor ManuelFernández Manjón, Baltasargame-based learninggender stereotypesserious gamestechnology-enhanced learningvideogameInformáticaSerious games (SGs) provide an opportunity to address social issues in an interactive environment that is particularly appealing and engaging for school-aged children. Gender stereotypes are one of the most prevalent gender-related issues in current society. Stereotypes appear at early ages and are a global problem, even if they are particularly prevalent in certain cultures and countries. This paper presents an early acceptance evaluation of Kiddo, a serious game, to address gender stereotypes in Mexico. The game has been designed to address four of the main gender stereotypes still present in children in Mexico, and it is intended to be used in classes by teachers to provide a common experience for the class and to start a discussion about gender stereotypes. The evaluation was carried out with a prototype of the game and consisted of two separate stages. First, we verified both the usability of the game and its acceptance with a sample including teachers and gender experts (10 participants). Second, we carried out a complete formative evaluation with teachers (32 participants) who will oversee the later application of the game to ensure their acceptance of the game as a tool to use in their classes. The initial results of both usability and acceptance questionnaires are promising and have provided a useful insight into the strengths and areas of improvement for the game, and they are being incorporated into the final version of Kiddo. Besides improving the game, these results are additionally being used to better understand teachers’ perspectives and enrich the companion teacher pedagogic guide to simplify the game application in the classroomThis work was partially funded by the Regional Government of Madrid (eMadrid S2018/TCS4307, co-funded by the European Structural Funds FSE and FEDER), by the Ministry of Education (PID2020-119620RB-I00), and by a student grant from Fundación CarolinaMDPIDepartamento de Ingeniería InformáticaEscuela Politécnica Superior20232023-10-02research articlehttp://purl.org/coar/resource_type/c_2df8fbb1VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10486/711620https://dx.doi.org/10.3390/educsci13101004reponame:Biblos-e Archivo. Repositorio Institucional de la UAMinstname:Universidad Autónoma de MadridInglésengopen accesshttp://purl.org/coar/access_right/c_abf2info:eu-repo/semantics/openAccessoai:repositorio.uam.es:10486/7116202026-06-23T12:46:27Z
dc.title.none.fl_str_mv Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
title Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
spellingShingle Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
Yañez, Alma Gloria Barrera
game-based learning
gender stereotypes
serious games
technology-enhanced learning
videogame
Informática
title_short Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
title_full Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
title_fullStr Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
title_full_unstemmed Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
title_sort Blue is for boys and pink is for girls: how to break gender stereotypes with a videogame
dc.creator.none.fl_str_mv Yañez, Alma Gloria Barrera
Alonso Fernández, Cristina
Pérez Colado, Víctor Manuel
Fernández Manjón, Baltasar
author Yañez, Alma Gloria Barrera
author_facet Yañez, Alma Gloria Barrera
Alonso Fernández, Cristina
Pérez Colado, Víctor Manuel
Fernández Manjón, Baltasar
author_role author
author2 Alonso Fernández, Cristina
Pérez Colado, Víctor Manuel
Fernández Manjón, Baltasar
author2_role author
author
author
dc.contributor.none.fl_str_mv Departamento de Ingeniería Informática
Escuela Politécnica Superior
dc.subject.none.fl_str_mv game-based learning
gender stereotypes
serious games
technology-enhanced learning
videogame
Informática
topic game-based learning
gender stereotypes
serious games
technology-enhanced learning
videogame
Informática
description Serious games (SGs) provide an opportunity to address social issues in an interactive environment that is particularly appealing and engaging for school-aged children. Gender stereotypes are one of the most prevalent gender-related issues in current society. Stereotypes appear at early ages and are a global problem, even if they are particularly prevalent in certain cultures and countries. This paper presents an early acceptance evaluation of Kiddo, a serious game, to address gender stereotypes in Mexico. The game has been designed to address four of the main gender stereotypes still present in children in Mexico, and it is intended to be used in classes by teachers to provide a common experience for the class and to start a discussion about gender stereotypes. The evaluation was carried out with a prototype of the game and consisted of two separate stages. First, we verified both the usability of the game and its acceptance with a sample including teachers and gender experts (10 participants). Second, we carried out a complete formative evaluation with teachers (32 participants) who will oversee the later application of the game to ensure their acceptance of the game as a tool to use in their classes. The initial results of both usability and acceptance questionnaires are promising and have provided a useful insight into the strengths and areas of improvement for the game, and they are being incorporated into the final version of Kiddo. Besides improving the game, these results are additionally being used to better understand teachers’ perspectives and enrich the companion teacher pedagogic guide to simplify the game application in the classroom
publishDate 2023
dc.date.none.fl_str_mv 2023
2023-10-02
dc.type.none.fl_str_mv research article
http://purl.org/coar/resource_type/c_2df8fbb1
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/10486/711620
https://dx.doi.org/10.3390/educsci13101004
url http://hdl.handle.net/10486/711620
https://dx.doi.org/10.3390/educsci13101004
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv MDPI
publisher.none.fl_str_mv MDPI
dc.source.none.fl_str_mv reponame:Biblos-e Archivo. Repositorio Institucional de la UAM
instname:Universidad Autónoma de Madrid
instname_str Universidad Autónoma de Madrid
reponame_str Biblos-e Archivo. Repositorio Institucional de la UAM
collection Biblos-e Archivo. Repositorio Institucional de la UAM
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repository.mail.fl_str_mv
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