Smartphone applications for physical activity promotion from physical education.

Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone a...

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Detalles Bibliográficos
Autores: Gil-Espinosa, Francisco Javier, Nielsen-Rodríguez, Adriana, Romance, Ramón, Burgueño, Rafael
Tipo de recurso: artículo
Fecha de publicación:2022
País:España
Institución:Instituto de Salud Carlos III (ISCIII)
Repositorio:Repisalud
Idioma:inglés
OAI Identifier:oai:repisalud.isciii.es:20.500.12105/18653
Acceso en línea:http://hdl.handle.net/20.500.12105/18653
Access Level:acceso abierto
Palabra clave:Digital literacy
Educational technology
Mobile device
Mobile phone app
Secondary school
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spelling Smartphone applications for physical activity promotion from physical education.Gil-Espinosa, Francisco JavierNielsen-Rodríguez, AdrianaRomance, RamónBurgueño, RafaelDigital literacyEducational technologyMobile deviceMobile phone appSecondary schoolSmartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known about the curricular approach of smartphone apps to be implemented by teacher to teach specific curricular contents in PE lessons. Therefore, the aim of this research was threefold: a) to conduct a systematic search for smartphone apps focused on PA and sport; b) to assess the features, content and quality of every included smartphone app; and c) to analyze the relationships between every selected app and the secondary PE curriculum. Systematic searches were completed on Google Play Store from January 2021 to March 2021. Apps were included when they met: main goal focused on PA and sport; permitted use by underage; they are free; user scores of at least 4. The app selection process was carried out by several reviewers and concordance measures were estimated. Additionally, an app quality assessment was independently conducted by three reviewers. A total of 18 apps focused on PA were included. Particularly, eight apps were suitable for fitness, health and quality of life curricular content; two for sports content; four for body expression content; and four apps for outdoor PA content. The mean quality score was 4.00. Apps could be helpful for teachers to implement the secondary PE curriculum and effectively promote PA among adolescent students.20242024-02-2720222022-05-1920222022-05-19research articlehttp://purl.org/coar/resource_type/c_2df8fbb1VoRhttp://purl.org/coar/version/c_970fb48d4fbd8a85info:eu-repo/semantics/articlehttp://hdl.handle.net/20.500.12105/18653reponame:Repisaludinstname:Instituto de Salud Carlos III (ISCIII)Inglésengopen accesshttp://purl.org/coar/access_right/c_abf2Attribution 4.0 Internationalhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessoai:repisalud.isciii.es:20.500.12105/186532026-06-12T12:43:37Z
dc.title.none.fl_str_mv Smartphone applications for physical activity promotion from physical education.
title Smartphone applications for physical activity promotion from physical education.
spellingShingle Smartphone applications for physical activity promotion from physical education.
Gil-Espinosa, Francisco Javier
Digital literacy
Educational technology
Mobile device
Mobile phone app
Secondary school
title_short Smartphone applications for physical activity promotion from physical education.
title_full Smartphone applications for physical activity promotion from physical education.
title_fullStr Smartphone applications for physical activity promotion from physical education.
title_full_unstemmed Smartphone applications for physical activity promotion from physical education.
title_sort Smartphone applications for physical activity promotion from physical education.
dc.creator.none.fl_str_mv Gil-Espinosa, Francisco Javier
Nielsen-Rodríguez, Adriana
Romance, Ramón
Burgueño, Rafael
author Gil-Espinosa, Francisco Javier
author_facet Gil-Espinosa, Francisco Javier
Nielsen-Rodríguez, Adriana
Romance, Ramón
Burgueño, Rafael
author_role author
author2 Nielsen-Rodríguez, Adriana
Romance, Ramón
Burgueño, Rafael
author2_role author
author
author
dc.contributor.none.fl_str_mv
dc.subject.none.fl_str_mv Digital literacy
Educational technology
Mobile device
Mobile phone app
Secondary school
topic Digital literacy
Educational technology
Mobile device
Mobile phone app
Secondary school
description Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known about the curricular approach of smartphone apps to be implemented by teacher to teach specific curricular contents in PE lessons. Therefore, the aim of this research was threefold: a) to conduct a systematic search for smartphone apps focused on PA and sport; b) to assess the features, content and quality of every included smartphone app; and c) to analyze the relationships between every selected app and the secondary PE curriculum. Systematic searches were completed on Google Play Store from January 2021 to March 2021. Apps were included when they met: main goal focused on PA and sport; permitted use by underage; they are free; user scores of at least 4. The app selection process was carried out by several reviewers and concordance measures were estimated. Additionally, an app quality assessment was independently conducted by three reviewers. A total of 18 apps focused on PA were included. Particularly, eight apps were suitable for fitness, health and quality of life curricular content; two for sports content; four for body expression content; and four apps for outdoor PA content. The mean quality score was 4.00. Apps could be helpful for teachers to implement the secondary PE curriculum and effectively promote PA among adolescent students.
publishDate 2022
dc.date.none.fl_str_mv 2022
2022-05-19
2022
2022-05-19
2024
2024-02-27
dc.type.none.fl_str_mv research article
http://purl.org/coar/resource_type/c_2df8fbb1
VoR
http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.openaire.fl_str_mv info:eu-repo/semantics/article
format article
dc.identifier.none.fl_str_mv http://hdl.handle.net/20.500.12105/18653
url http://hdl.handle.net/20.500.12105/18653
dc.language.none.fl_str_mv Inglés
eng
language_invalid_str_mv Inglés
language eng
dc.rights.none.fl_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
dc.rights.openaire.fl_str_mv info:eu-repo/semantics/openAccess
rights_invalid_str_mv open access
http://purl.org/coar/access_right/c_abf2
Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.source.none.fl_str_mv reponame:Repisalud
instname:Instituto de Salud Carlos III (ISCIII)
instname_str Instituto de Salud Carlos III (ISCIII)
reponame_str Repisalud
collection Repisalud
repository.name.fl_str_mv
repository.mail.fl_str_mv
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