Aprendizaje Basado en Juegos con Realidad Aumentada para la Enseñanza de la Historia

One of the fundamental aspects of history teaching is the chronology of important events and facts that have occurred. However, this involves an effort of memorization that produces rejection in students, affecting their learning outcomes. This article describes an experience with Primary and Second...

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Detalles Bibliográficos
Autores: Lázaro Carrascosa, Carlos, Palomero Ylardia, Irene, Paredes-Velasco, Maximiliano, Navarro García-Suelto, María del Carmen
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2024
País:España
Institución:Universidad de La Laguna (ULL)
Repositorio:RIULL. Repositorio Institucional de la Universidad de La Laguna
OAI Identifier:oai:riull.ull.es:915/37217
Acceso en línea:http://riull.ull.es/xmlui/handle/915/37217
Access Level:acceso abierto
Palabra clave:ICT
Augmented Reality
Game-Based Learning (GBL)
Innovation in History Learning
Learning Difficulties
Descripción
Sumario:One of the fundamental aspects of history teaching is the chronology of important events and facts that have occurred. However, this involves an effort of memorization that produces rejection in students, affecting their learning outcomes. This article describes an experience with Primary and Secondary students using Augmented Reality with gamification in timeline activities to learn a course of History. The results show that there was improvement in learning in several aspects: chronologically situate several events in relation to BC and AD, relate different historical events to ages in History, and sort important historical milestones. In addition, it was found that students experienced positive emotions during the experience such as joy, curiosity, and interest.