Effects of fatigue and time-out on physiological, time-motion indicators and in patterns of spatial organization of the teams in basketball

The aim of this study was to identify the effects of fatigue on physiological variables, time-motion indicators and patterns of spatial organization of the teams in basketball. The study sample consisted of 10 basketball players of the under-18 with a mean age of 17.5 ± 0.3 years. There were two ses...

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Detalhes bibliográficos
Autores: Leite, Nuno, Coutinho, Diogo|||0000-0001-6605-9505, Sampaio, Jaime
Tipo de documento: artigo
Data de publicação:2013
País:España
Recursos:Universitat Autònoma de Barcelona
Repositório:Dipòsit Digital de Documents de la UAB
Idioma:inglês
OAI Identifier:oai:ddd.uab.cat:114129
Acesso em linha:https://ddd.uab.cat/record/114129
Access Level:Acceso aberto
Palavra-chave:Bàsquet
Fatiga
Temps mort
Basketball
Fatigue
GPS
Time-out
Descrição
Resumo:The aim of this study was to identify the effects of fatigue on physiological variables, time-motion indicators and patterns of spatial organization of the teams in basketball. The study sample consisted of 10 basketball players of the under-18 with a mean age of 17.5 ± 0.3 years. There were two sessions: session a) game continuous (C1) 10 minutes - yo-yo intermittent recovery test (level 1) - 1 minute timeout - game continuous (C2) 10 minutes. Session b) game interrupted (I1) 5 minutes - 1 minute timeout - 5 minutes game - yo-yo intermittent recovery test (level 1) -1 minute timeout -game interrupted (I2) - 5 minutes - 1 minute timeout - 5 minutes game. HR values were determinate by the YYIRTL1 and registered by short range radiotelemetry heart-rate monitors (Polar Team System, Polar Electro, Finland), time-motion analysis were registered with GPS (SPI Elite. GPSports Systems, Australia), and a digital camera was used to record the game. The results suggest that the fatigue and the time-outs promote betters patterns of spatial organization. Additionally the results showed that with the accumulated fatigue the players covered a less total distance and in a slower way.