Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development

Introduction: The growing use of cannabis, often alongside tobacco, presents challenges for substance use treatment programs (SUTPs), as it intensifies withdrawal symptoms. To address dual dependencies and improve engagement, we developed a gamified web app for individuals in SUTP who use cannabis t...

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Autores: Martínez, Cristina, Saura, Judith, Enríquez, Marta, Feliu, Ariadna, Fu Balboa, Marcela, Ballbè i Gibernau, Montse, Roca Tutusaus, Xavier, Andreu, Magali, Pla, Marga, Maestre, Elena, Mondon, Silvia, Barrio, Pablo, Raich, Antònia, Porthé, Victoria, García Pañella, Oscar, Colom, Joan, Segura García, Lidia, Fernández Muñoz, Esteve, Rosa, Nathalia
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2025
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/223795
Acceso en línea:https://hdl.handle.net/2445/223795
Access Level:acceso abierto
Palabra clave:Aplicacions mòbils
Ludificació
Tractament del tabaquisme
Cànnabis
Mobile apps
Gamification
Smoking cessation
Cannabis
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spelling Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven developmentMartínez, CristinaSaura, JudithEnríquez, MartaFeliu, AriadnaFu Balboa, MarcelaBallbè i Gibernau, MontseRoca Tutusaus, XavierAndreu, MagaliPla, MargaMaestre, ElenaMondon, SilviaBarrio, PabloRaich, AntòniaPorthé, VictoriaGarcía Pañella, OscarColom, JoanSegura García, LidiaFernández Muñoz, EsteveRosa, NathaliaAplicacions mòbilsLudificacióTractament del tabaquismeCànnabisMobile appsGamificationSmoking cessationCannabisIntroduction: The growing use of cannabis, often alongside tobacco, presents challenges for substance use treatment programs (SUTPs), as it intensifies withdrawal symptoms. To address dual dependencies and improve engagement, we developed a gamified web app for individuals in SUTP who use cannabis to monitor their use. This paper describes the tool's co-creation process and and, findings that guided alignment with target needs. Methods: Seventeen adults with current or past cannabis use were recruited from SUTPs in Catalonia (2021-2023). Using a qualitative, participatory design, the study involved reflexive thematic analysis and co-creation with researchers, clinicians, and gamification experts. Development followed four phases: (1) Discovering, expectations and motivations through interviews; (2) Deepening in Co-design, exploring needs and profiles; (3) Narrative Development, basing stories on real experiences; and (4) Technical Development, adapting features to goals. Results: In Phase 1, two archetypes were identified: "socializers" and "explorers", along with core values, such as acceptance, social connection, and life control. Phase 2 revealed expectations for content on autonomy, stigma reduction, empathy, self-confidence, tranquility, and curiosity as key motivators. Phase 3 created three stories. Phase 4 produced a customized tracking app, integrating questionnaires. Conclusion: This study highlights the value of co-creation in designing interventions for SUTPs and demonstrates usefulness of participatory approaches to create mHealth tools. These approaches informed the app's design to align with individuals' motivations and preferences, grounded in lived experiences. The resulting web app provides personalized support for substance use treatment. Future research should explore clinical and behavioral impacts.Elsevier B.V.2025info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/2445/223795Articles publicats en revistes (Ciències Clíniques)reponame:Dipòsit Digital de la UBinstname:Universidad de BarcelonaInglésReproducció del document publicat a: https://doi.org/10.1016/j.drugalcdep.2025.112880Drug and Alcohol Dependence, 2025, vol. 276https://doi.org/10.1016/j.drugalcdep.2025.112880cc-by-nc-nd (c) Martínez, Carmen et al., 2025http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessoai:diposit.ub.edu:2445/2237952026-05-27T06:46:51Z
dc.title.none.fl_str_mv Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
title Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
spellingShingle Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
Martínez, Cristina
Aplicacions mòbils
Ludificació
Tractament del tabaquisme
Cànnabis
Mobile apps
Gamification
Smoking cessation
Cannabis
title_short Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
title_full Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
title_fullStr Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
title_full_unstemmed Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
title_sort Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development
dc.creator.none.fl_str_mv Martínez, Cristina
Saura, Judith
Enríquez, Marta
Feliu, Ariadna
Fu Balboa, Marcela
Ballbè i Gibernau, Montse
Roca Tutusaus, Xavier
Andreu, Magali
Pla, Marga
Maestre, Elena
Mondon, Silvia
Barrio, Pablo
Raich, Antònia
Porthé, Victoria
García Pañella, Oscar
Colom, Joan
Segura García, Lidia
Fernández Muñoz, Esteve
Rosa, Nathalia
author Martínez, Cristina
author_facet Martínez, Cristina
Saura, Judith
Enríquez, Marta
Feliu, Ariadna
Fu Balboa, Marcela
Ballbè i Gibernau, Montse
Roca Tutusaus, Xavier
Andreu, Magali
Pla, Marga
Maestre, Elena
Mondon, Silvia
Barrio, Pablo
Raich, Antònia
Porthé, Victoria
García Pañella, Oscar
Colom, Joan
Segura García, Lidia
Fernández Muñoz, Esteve
Rosa, Nathalia
author_role author
author2 Saura, Judith
Enríquez, Marta
Feliu, Ariadna
Fu Balboa, Marcela
Ballbè i Gibernau, Montse
Roca Tutusaus, Xavier
Andreu, Magali
Pla, Marga
Maestre, Elena
Mondon, Silvia
Barrio, Pablo
Raich, Antònia
Porthé, Victoria
García Pañella, Oscar
Colom, Joan
Segura García, Lidia
Fernández Muñoz, Esteve
Rosa, Nathalia
author2_role author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
author
dc.subject.none.fl_str_mv Aplicacions mòbils
Ludificació
Tractament del tabaquisme
Cànnabis
Mobile apps
Gamification
Smoking cessation
Cannabis
topic Aplicacions mòbils
Ludificació
Tractament del tabaquisme
Cànnabis
Mobile apps
Gamification
Smoking cessation
Cannabis
description Introduction: The growing use of cannabis, often alongside tobacco, presents challenges for substance use treatment programs (SUTPs), as it intensifies withdrawal symptoms. To address dual dependencies and improve engagement, we developed a gamified web app for individuals in SUTP who use cannabis to monitor their use. This paper describes the tool's co-creation process and and, findings that guided alignment with target needs. Methods: Seventeen adults with current or past cannabis use were recruited from SUTPs in Catalonia (2021-2023). Using a qualitative, participatory design, the study involved reflexive thematic analysis and co-creation with researchers, clinicians, and gamification experts. Development followed four phases: (1) Discovering, expectations and motivations through interviews; (2) Deepening in Co-design, exploring needs and profiles; (3) Narrative Development, basing stories on real experiences; and (4) Technical Development, adapting features to goals. Results: In Phase 1, two archetypes were identified: "socializers" and "explorers", along with core values, such as acceptance, social connection, and life control. Phase 2 revealed expectations for content on autonomy, stigma reduction, empathy, self-confidence, tranquility, and curiosity as key motivators. Phase 3 created three stories. Phase 4 produced a customized tracking app, integrating questionnaires. Conclusion: This study highlights the value of co-creation in designing interventions for SUTPs and demonstrates usefulness of participatory approaches to create mHealth tools. These approaches informed the app's design to align with individuals' motivations and preferences, grounded in lived experiences. The resulting web app provides personalized support for substance use treatment. Future research should explore clinical and behavioral impacts.
publishDate 2025
dc.date.none.fl_str_mv 2025
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv https://hdl.handle.net/2445/223795
url https://hdl.handle.net/2445/223795
dc.language.none.fl_str_mv Inglés
language_invalid_str_mv Inglés
dc.relation.none.fl_str_mv Reproducció del document publicat a: https://doi.org/10.1016/j.drugalcdep.2025.112880
Drug and Alcohol Dependence, 2025, vol. 276
https://doi.org/10.1016/j.drugalcdep.2025.112880
dc.rights.none.fl_str_mv cc-by-nc-nd (c) Martínez, Carmen et al., 2025
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv cc-by-nc-nd (c) Martínez, Carmen et al., 2025
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Elsevier B.V.
publisher.none.fl_str_mv Elsevier B.V.
dc.source.none.fl_str_mv Articles publicats en revistes (Ciències Clíniques)
reponame:Dipòsit Digital de la UB
instname:Universidad de Barcelona
instname_str Universidad de Barcelona
reponame_str Dipòsit Digital de la UB
collection Dipòsit Digital de la UB
repository.name.fl_str_mv
repository.mail.fl_str_mv
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