Play the game: ludificació i hàbits saludables en l'educació física

This study shows the impact of using gamification as a learning strategy in Physical Education to develop healthy habits. The study, designed as a gamified teaching unit called Play The Game, has been used in the second year of secondary education in three schools in Barcelona. The aim of the study...

Descripción completa

Detalles Bibliográficos
Autores: Monguillot , Meritxell, González Arévalo, Carles, Zurita Mon, Carles, Almirall Batet, Lluís, Guitert, Montse
Tipo de recurso: artículo
Estado:Versión publicada
Fecha de publicación:2015
País:España
Institución:Universitat Oberta de Catalunya (UOC)
Repositorio:O2, repositorio institucional de la UOC
OAI Identifier:oai:openaccess.uoc.edu:10609/92838
Acceso en línea:http://hdl.handle.net/10609/92838
Access Level:acceso abierto
Palabra clave:ludificació
educació física
educació secundària obligatòria
ludificación
educación física
educación secundaria obligatoria
gamification
physical education
secondary school
Physical education and training
Educació física
Educación física
Descripción
Sumario:This study shows the impact of using gamification as a learning strategy in Physical Education to develop healthy habits. The study, designed as a gamified teaching unit called Play The Game, has been used in the second year of secondary education in three schools in Barcelona. The aim of the study has been to control healthy heart rate in physical activity through gamified challenges based on levels, points, classifications and badges. Moreover, Play The Game has introduced innovative elements such as individual attention, cooperation, emotions, technology and combining formal and informal contexts to meet current educational demands and the new ecologies of learning (Coll, 2013). The study has been based on a qualitative and sociocritical methodology and it has been implemented using an action research design. Data were collected by questionnaires and discussion groups. The findings showed the potential of gamification as an emerging learning strategy in Physical Education to increase learning motivation and develop healthy habits in students.