AUTHENTICITIES AND VIRTUAL REALITY THE CASE STUDIES JUPITER COLUMN AND KALEIDOPHONIC DOG

[EN] The common notion of digital replicas is mostly dominated by the idea that a digital 3D reconstruction should be as faithful to the original artefact as possible. However, the resulting 3D models need often too many computing resources for displaying, so that it is barely possible to experience...

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Detalhes bibliográficos
Autores: Muñoz Morcillo, Jesús, Schaaf, Franziska, Schneider, Ralf, Robertson-von Trotha, Caroline Y.
Formato: capítulo de livro
Fecha de publicación:2016
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositorio:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:inglés
OAI Identifier:oai:riunet.upv.es:10251/85629
Acesso em linha:https://riunet.upv.es/handle/10251/85629
Access Level:acceso abierto
Palavra-chave:Data acquisition
Photogrammetry
Remote sensing
Documentation
Cultural heritage
Digitisation
3D modelling
Virtual archaeology
Virtual museums
Virtual exhibitions
Gaming
Collaborative environments
Internet technology
Social media
Architecture
Descrição
Resumo:[EN] The common notion of digital replicas is mostly dominated by the idea that a digital 3D reconstruction should be as faithful to the original artefact as possible. However, the resulting 3D models need often too many computing resources for displaying, so that it is barely possible to experience them with accuracy in a virtual environment. In order to make complex 3D replicas more accessible, the polygonal mesh has to be decimated at the expense of the details loosing “authenticity” in an “auratic” sense. Against this background, we test a pluralistic notion of authenticity that relies more on conserving meanings rather than on conserving physical features by contextualizing 3D objects in VR environments. For this purpose, we use two case studies, the Ladenburg's Jupiter Column (II AD), and the audio-kinetic sculpture Kaleidophonic Dog (1967) by Stephan von Huene.