AUTHENTICITIES AND VIRTUAL REALITY THE CASE STUDIES JUPITER COLUMN AND KALEIDOPHONIC DOG
[EN] The common notion of digital replicas is mostly dominated by the idea that a digital 3D reconstruction should be as faithful to the original artefact as possible. However, the resulting 3D models need often too many computing resources for displaying, so that it is barely possible to experience...
| Autores: | , , , |
|---|---|
| Formato: | capítulo de livro |
| Fecha de publicación: | 2016 |
| País: | España |
| Recursos: | Universitat Politècnica de València (UPV) |
| Repositorio: | RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia |
| Idioma: | inglés |
| OAI Identifier: | oai:riunet.upv.es:10251/85629 |
| Acesso em linha: | https://riunet.upv.es/handle/10251/85629 |
| Access Level: | acceso abierto |
| Palavra-chave: | Data acquisition Photogrammetry Remote sensing Documentation Cultural heritage Digitisation 3D modelling Virtual archaeology Virtual museums Virtual exhibitions Gaming Collaborative environments Internet technology Social media Architecture |
| Resumo: | [EN] The common notion of digital replicas is mostly dominated by the idea that a digital 3D reconstruction should be as faithful to the original artefact as possible. However, the resulting 3D models need often too many computing resources for displaying, so that it is barely possible to experience them with accuracy in a virtual environment. In order to make complex 3D replicas more accessible, the polygonal mesh has to be decimated at the expense of the details loosing “authenticity” in an “auratic” sense. Against this background, we test a pluralistic notion of authenticity that relies more on conserving meanings rather than on conserving physical features by contextualizing 3D objects in VR environments. For this purpose, we use two case studies, the Ladenburg's Jupiter Column (II AD), and the audio-kinetic sculpture Kaleidophonic Dog (1967) by Stephan von Huene. |
|---|